[quote=“Hibou, post:3, topic:12701”]Here’s something I’ve been tinkering with for a little while.
{
“id”: “fist_shotgun”,
“copy-from”: “shotgun_base”,
“type”: “GENERIC”,
“name”: “shotguntlets”,
“description”: “Two single barreled shotguns attached to the backs of a pair of home made gauntlets, creating the perfect combination of melee prowess, devastating firepower, and risk of losing a finger.”,
“weight”: 1000,
“volume”: 6,
“price”: 20000,
“bashing”: 10,
“material”: [ “steel”, “wood” ],
“skill”: “unarmed”,
“ranged_damage”: 2,
“dispersion”: 280,
“durability”: 8,
“clip_size”: 2,
“modes”: [
[ “DEFAULT”, “single”, 1 ],
[ “DOUBLE”, “double”, 2 ]
],
“reload”: 100,
“valid_mod_locations”: [ [ “accessories”, 1 ], [ “mechanism”, 4 ], [ “sights”, 1 ] ],
“flags”: [ “RELOAD_ONE”, “NEVER_JAMS”, “RELOAD_EJECT”, “UNARMED_WEAPON”, “DURABLE_MELEE”]
}
I’ve run into a problem though, I get an error on game start saying that the “clip_size” variable wasn’t set. Dunno what could be causing it, the variable is defined as far as I can tell, but otherwise it still can be spawned and used.[/quote]
The fact that you didn’t give this thing some sort of cheesy sexual innuendo for a name disappoints me greatly.