Awesome! Thanks Chezzo, I look forward to using it (when I fancy a change from MShock32Modded)…
Nyahahah. If all goes according to plan, you’ll eventually have yet more mod content left spriteless. o3o
Okay, I got it back to no ascii, even some things that were pictures of ascii from MShock, I fixed landmines and wheels on faces.
I’m working on fixing the walls right now, I was trying to do too much. I went back to flat facing doors and windows on all sides like every other roguelike on the planet. It was just me and Dungeons of Dreadmor that had doors and windows facing like that, and it was pissing me off.
Woooot its finaly in thanks Chezzo
Awesome! I’m gonna jump in this evening and have a good play with it…
That reminds me, are you plotting to sprite up the animatronics and dinosaurs? If so, I’d be tempted to borrow those sprites because I’m still putting off spriting them up. ;w;
Wow, these tilesets are sweet!
But, I’ve found some missing tiles. Both MShock32Modded and Chezzo still need entries for the dead hickory and hickory root. Those are the ones I have found so far.
Also, Random Dragon, do you plan on editing your underbrush tiles at all? Right now, bushes with fruit on them are identical to those without, so I have to mouse over each bush to see its description. There is a blueberry bush right outside my starting shelter, and I saw it easily with Chezzo’s tileset, but it was hard to find with MShock32Modded…
Edit - Oh yeah, curtains aren’t showing in Chesthole32 either…
Ack. I could’ve sworn I added sprites for dead hickory. @_@
As for fruit bushes…you mean in-season ones or harvest/out-of-season? The latter I’ll need to do, but the former should be distinct.
Hi,
I start in spring, so the bushes won’t be blossoming yet. But in certain tilesets, you can still differentiate between the normal underbrush or whatever they are called., and the fruit-producing bushes. With your current version, the bushes do go slightly darker when you have foraged through them, but that is all.
Please don’t think I don’t appreciate your work on this. I just notice these things and try to help you out, if I can…
Also, hickory nuts are not sprited. The emergency blanket, when unfolded and dropped somewhere, does not have a spirte either. Not sure if it should use the same icon as the one for when it is folded. Thought I would mention it anyway.
There is another item that was shown with no icon, but it was in a big pile of other clothing, much of which was tattered, so this may have caused an issue with the tile identification. Again, you guys are the pros on this; I just say what I see…
Edit - I’ve reread what you said about the bushes. I think I am with you now - the out-of-season ones are still to be done…
Edit 2 - The fruit trees are fine. It’s just the bushes that don’t look any different. Perhaps I am just being too picky…
Doh. Is fine. I might in that case use the darkened sprite that used underbrush uses. That’s been the shorthand f or saying that this is unusable but will regrow later, whereas I got lazy and made shrubs both darkened and mirrored.
And…emergency blankets, ja. Also on my to-do list, M2 Browning. As for a missing tile, you sure it wasn’t just that the item at the bottom of the stack list (the one that’d be visible on the tile) was using a fallback tile? o.O
Yeah, that may very well have been the case. As I said, I don’t really know with that one…
Would’ve helped if you’d checked what was at the end of that item list, and told me what it was. D:
Yeah sorry, I should have noted what it was. I’m sure I’ll find it again, soon enough…
Huehuehue. I’m going to guess it was a fallback tile that was hard to see, like a . or , in dark grey.
Am I the only one that finds it weird we’re discussing the to-do list for MSHock Modded on Chezzo’s tileset thread? o3o
Just going to say it, I’m outstanded by the amount of work that has gone into this since I’ve last played Chezzo. It’s looking beautiful
OI! fix the tile-set! You made the same mistake stop signal did You didn’t think about which way the stairs should face. You have them facing in opposing directions, and facing the same way according to the controls ( < and > ) Make your stairs intuitive so that pressing (< or >) up or down goes the same direction as the stairs orientation. Its such a small thing but it drives me up the wall every time Im going in or out of IMOE shelter or anything else with stairs. Love the way the tile-set looks, but I refuse to use it until stairs are logical.
Oh derp. That reminds me, need to see if MShockModded does the same thing…
Not sure if you fixed it yet but when i switched to that one while checking them all out (still kinda prefer chestholes overall but they both good…). but MShockModded didn’t have quantum solar panels displayed… (still on C-3667 however… so )
and blaze’s mounted rm451 flamethrower (who mad enough to have a auto one of them…here just has one mounted to one of the doors to fire when i need…a fire)
Quantum solar panels, oooh. Add that to my todo list. @_@
Any chance of dinosaur mod stuff? Also I think some of the survivor gear stuff is off by a pixel? Survivor headgear for , shifted to the right.