ChestHole Tileset

Dirt mounds look like green land mines. Shouldn’t it be the other way around, having buried land mines look like dirt mounds? It’s a bit disconcerting seeing farms with rows of landmines.

That is, as far as I can tell, a universal issue on all tilesets derived from whatever original set added those terrain sprites. And, well…buried land mines look like mounds of dirt, yeah. Does it REALLY matter if dirt mounds look like landmines, and not the other way around?

Wait, how the hell can you even tell one way or the other? Now I’m confused_dragon. ;A;

Oh man! Thanks for the heads up on the landmine thing. Someone said land mines weren’t showing up, and suggested I do that to fix them. I didn’t know I was replacing all the dirt mounds! I will fix it.

There may be a small problem with the rain hood tile !
The tile is neat when the hood is on the floor but looks like a shield (?) when worn.

Would there be any chance of a 32 size please :slight_smile:

I would love that as well, to help with my bad eyesight. But it’s a lot of work… :slight_smile:

ChestHole 32 It does exist! For the few people Blind like me.

Where was this posted lol.

Is it kept up to date like the 24 version?

Thanks :slight_smile:

Thanks for 32 version :slight_smile:

Little issue nothing really tbh

When I press shift V then tab to see enemys I get this weird effect as seen in the right hand side

http://imgur.com/I9RAFKG

Thanks

Oh wow, thank you! I will have to check this out. How up-to-date is it?

I’m sure hezzo said it’s the same as 24 I think…my memory is terrible though lol

I really need to find that tileset checking utility thingy. :V

Hey Dragon,

If it’s any help, I usually play around with the very latest experimental, so I spot things that are missing from your set. I don’t want to nag you though… :smiley:

[quote=“JazzGuru, post:133, topic:8933”]Hey Dragon,

If it’s any help, I usually play around with the very latest experimental, so I spot things that are missing from your set. I don’t want to nag you though… :D[/quote]

That would be helpful. My highest priorities regarding missing tiles would be terrain (damned transparency errors), followed by monsters, followed by vehicle parts, then furniture, then items.

I am working on more tileset updates though. ^^"

EDIT: Excerpt from my text file I have keeping track of my todo list versus what I’ve done so far.

Sprite Changes:

  • Gave borders to the funnel and camera vehicle parts
  • Altered the tread vehicle part a bit to hopefully look cleaner

Sprite assignments:

  • Birchbark shoes
  • Birchbark quivers (regular and large)
  • Black belts
  • Drive-by wire and robot controls (items)
  • Drive-by-wire controls (part)

Sprite additions:

  • Gi (karate, judo, keikogi)
  • Tabi (gi and dress)
  • The full rainbow of martial arts belts (except red, I am disappoint)
  • Chimes vehicle part
  • Water purifier (part)
  • Street sweeper scoop (item and part)
  • Robot controls part
  • Water cannon (item and part)
  • Saxophone (ohgodwut that sprite looks derpy ;A;)
  • Flute
  • Clarinet
  • Trumpet
  • Ukulele
  • Banjo
  • Violin (normal and golden)
  • 30x113mm (HEDP, HEI, handloads)

Hey all

any idea when the 32x version will be STD with CDDA like the 24x version?

Random Dragon - Ah, the saxophone was on my list of items, but you’ve got it, so that’s cool.

The other ones (that I can remember off the top of my head) are the tents, the runner pack and the mouth guard. There are others, but I can’t remember them right now.

Looks like you’ve found more, which is awesome.


stk2008 - I’m not sure if it ever will be standard, as this is just a version that someone has made themselves, I think. We can always hope that Chezzo will allow it to be added, as standard, though… :slight_smile:

Ah, right. Still been needing to do a few hickory items and arcane items, for pending PRs. Also? Guy Fawkes mask.

As for the 32 version, if whoever made that set wants to PR it, might be interesting to see.

I made the 32, I don’t think anyone else is crazy enough to put that much work into my tileset. I’m working on getting both sets back to no ascii and then I’ll pr.

you are amazeing mate thanks so much for your hard work.

P.S

Yes yes you are crazy LOL :slight_smile:

Ah right, that explains it. Will be interesting to see. X3