[quote=“JazzGuru, post:133, topic:8933”]Hey Dragon,
If it’s any help, I usually play around with the very latest experimental, so I spot things that are missing from your set. I don’t want to nag you though… :D[/quote]
That would be helpful. My highest priorities regarding missing tiles would be terrain (damned transparency errors), followed by monsters, followed by vehicle parts, then furniture, then items.
I am working on more tileset updates though. ^^"
EDIT: Excerpt from my text file I have keeping track of my todo list versus what I’ve done so far.
Sprite Changes:
- Gave borders to the funnel and camera vehicle parts
- Altered the tread vehicle part a bit to hopefully look cleaner
Sprite assignments:
- Birchbark shoes
- Birchbark quivers (regular and large)
- Black belts
- Drive-by wire and robot controls (items)
- Drive-by-wire controls (part)
Sprite additions:
- Gi (karate, judo, keikogi)
- Tabi (gi and dress)
- The full rainbow of martial arts belts (except red, I am disappoint)
- Chimes vehicle part
- Water purifier (part)
- Street sweeper scoop (item and part)
- Robot controls part
- Water cannon (item and part)
- Saxophone (ohgodwut that sprite looks derpy ;A;)
- Flute
- Clarinet
- Trumpet
- Ukulele
- Banjo
- Violin (normal and golden)
- 30x113mm (HEDP, HEI, handloads)