[quote=“egomassive, post:176, topic:8933”]Hello again. I’ve just been playing with the latest ChestHole32Tileset, “ChestVoid”. There were lots of misaligned tiles and other visual artifacts, so I’ve gone ahead and fixed the majority of them. Mostly it entailed moving things over a pixel. Wherever there was a graphic that had been scaled down and then up again I replaced it with the original 32x32 tile. This unfortunately means that good car parts are sharp while bad car parts are still blurred, but overall I think this version is in much better shape the official one. To be clear, keeping a tileset up to date is tremendous undertaking, and I admire the fortitude and inventiveness you’ve shown Chezzo. I hope you find this helpful rather than critical.
I saw some errors while I was playing. Hickory trees were overlayed with either a growing black blob animation or the number 7. Chunks of fat appeared to be green beans. (It was rather a surprise when I butchered a Moose and found vegetables.)[/quote]
not very skilled in this, so would appreciate any help. when replacing the png u linked with the one in the chesthole32 folder, the game reverts back to ascii