Woah, i’m really flattered here, wow!
Hahahaha, thanks! And thanks for the advice! Also that would have been pretty awesome. Maybe i will need some help with the code, so hey, you are still invited! Help between artists always helps both, because it’d mean you could totally ask me for something and i’d be right there.
The fungal wall is actually pretty simple, just a white and gray checkered tile. That is the body filled pit! They appear at FEMA camps and when too much bodies fall in a pit, IRRC. Though i am not really sure about that last part.
As i used the awesome RetroDays tilest as a placeholder, i had to abide to how Antistar (The person behind it) coded it, and he did the connections for the pits, so i just went wild with them!
I will keep that in mind, man! It would be really helpful. As i said, you can ask me anything, about tiles or monsters or things, or even help with the drawings, and i’ll go!
Yours too, really. Watching how the clothes were on the character was delightful, drooling over here. A serious lot of work. (:
And yes… Oh, we can only dream for now! I mean, there is that version, but it’s seriously bad optimized. I appreciate the whole work over it, but it’s just unplayable in my phone.
It should be like the one Nethack hack, with zoom and a really simple interface. That zoom was sexy.
"(Side note: DDA is CC-BY-SA, so if your tileset is merged anyone can use it without asking permission, so long as they leave your name in the credits and don’t try to stop others from following suit.)"
Though i guess i’d be hurted if people take everything with their name and tell that it’s specifically theirs, as long as they say it’s a continuation, expansion and even awesomification of the tileset, i’d be more than happy! It’d mean that i actually achieved in helping the community and making something people like.