Thank you for your question, I’ve been meaning to give a blanket answer to cover all the related questions I’ve been seeing in the thread.
Short answer: No.
I haven’t done anything that PK doesn’t do by default, except fix some of the mess.
For the sake of clarity, I’ll tell you and everyone else interested what I’ve done, other than unifying the mods and fixing them up to make them work smoothly together:
Added Spider Mastermind’s Lair
Winning constructions, recipes and drops
New slime pit
Removed acid rain (PK)
Blobcar rework
Fixed the mess that happened with new terrain and PK clashing together
Syntax fixes (PK)
Grammar fixes (PK)
Removal of hardcoded vitamin effects (PK)
A bunch of other stuff I don’t remember but were fairly minor like removing the cyborg’s hypervitaminosis attack
That’s basically the long and short of what I’ve done. I haven’t altered monsters in any way, anything you see is just PK.
Actually, speaking of redundant and annoying mechanics I’m thinking of removing wound inflammation since it looks like the only way of treating it is royal jelly and it’s just frequent pain in the ass to deal with. Maybe I’ll just edit it to actually do something interesting but most likely I’ll just remove it.
I’m also thinking of removing blob-dropping-on-death zombies because of just how much they slow down the game with the wild multiplying function. Seriously, there’s a reason we’ve dropped dynamic spawn.
As for the mosquito (I assume you mean the giant mosquito), yeah, he has a nasty sickness attack, think dermatik on steroids. Want an advice? Just stay away from swamps if you’re not in winter or can reliably kill stuff from afar.