After I long break I decided to try CDDA again. I’ve been recommended an endgame mod called Ascension or Winning DDA. However, while trying to get it working, I ran into some problems.
It seems I can’t find the mod on the launcher tool list of mods page. I tried installing it manually, but got flooded with errors when trying to start a new game. While I think I could fix/bypass at least some of those myself, I thought to ask first whether this module is still supported. I wouldn’t want to start a campaign that is guaranteed to get me in trouble.
I’m particularly interested in this one, since in my humble opinion, the biggest shortcoming of the game has always been the lack of some ultimate goal and preferably a story driven narrative. I understand that roguelikes are not intended to be full role playing games in that sense. Still, most of my plays end with getting bored in not having anything meaninful to do. Of course I could set arbitraty goals for myself, but it seems somehow artificial.
I am sorry if this information already exists somewhere on the boards, but I was unable to find it after a reasonable number of searches.
And actually, while I am at it (and pardon me if this is a noobish question), but would someone be able to briefly clarify in what kind of process the new content to include gets chosen? Is there some kind of democratic process (with the game being open source) or is there an oligarchy calling the shots?
Just curious, because, if possible, I’d really vote for including more narrative content and even a possibility for a good ending (i.e. saving the world). I never quite understood why the choice to exclude such scenario has been made =)