You can use the tiles version in ASCII mode. But, as far as I know, the sound options are built off of SDL, which is what we use for the tiles builds, so I don’t think there is a way to get sounds in the console build at this time.
It’s possible to do it that way if there’s demand, but right now the build system isn’t set up to support it.
Is there any difference between the tiles version used with ascii graphics and the console version (besides size)?
Hey, so whats new on the audio front? I love all the atmosphere, but when will someone add new sounds? And hows that soundpack idea coming along? Anyone?
Well, tl:dr, we did it! Go here and unzip into your CDDA folder:
EDIT: I managed to get the sound mod working. Here’s instructions for noobs (like me):
-
Download and unpack latest experimental build from here: http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/
-
Download sound mod: http://chezzo.com/cdda/catasounds.zip
-
Unpack sound mod into Cataclysm directory, overwriting all the conflicts.
Worked for me.
(Maybe I’m just dumb, but the steps above took me an hour to figure out… I made the mistake of trying to use the “stable” builds).
Lol, didn’t realise how much I DID sound like I was true TL;DR.
Just wanted to know about the changelog-level stuff - what new sounds youre working on, etc.
I’ve been stalking http://tools.cataclysmdda.com/changes just for a new sound feature
got to admit I love playing with sound now.
I am normally pretty dumb at this game as I never tend to watch the logs so I miss important info.
Now I can hear explosions going off in the distance and other things :).
i cant wait to get monster sounds as of now I cant hear any zeds etc.
Car sounds will be epic to
Great mod! Really brings immersion to a new level.
Just a comment: breathing sounds are maybe a bit too loud and prominent.
Used this in my game last night, and it is AMAZING!
I particularly love the relaxing rain sounds…
Damn you JazzGuru
I thought this was an update damn you
LOL sorry…
Just saying thanks to the bosses who spend their free time producing this stuff for us…
Amazing work, thank you for this
Can i find a list of sound triggers without assigned sounds? I’d really love to contribute since i have a bit of experience in this field.
Awesome sounds! Love it, keep up the good work.
One way I can think of is to add a log message in sfx::play_variant_sound(). Then people can know what sound is currently being played and add them into the soundset.json to see the result without modifying & compiling the code.
Some of the more noticeable ones missing:
Smash 3 variants:
Pulp zombie:
.ogg’s:
https://fil.email/SnUSQ
Where do I add your .oggs and what lines do I add to the .json?
If i’d know or have the time to scrounge around in the code, i would, but i’m hoping someone will come along and integrate them.
A few more:
Cloth ripping 3 variants:
Solder repair:
Sowing 2 variants:
OGGs:
[quote=“tomthenomad, post:106, topic:9710”]EDIT: I managed to get the sound mod working. Here’s instructions for noobs (like me):
-
Download and unpack latest experimental build from here: http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/
-
Download sound mod: http://chezzo.com/cdda/catasounds.zip
-
Unpack sound mod into Cataclysm directory, overwriting all the conflicts.
Worked for me.
(Maybe I’m just dumb, but the steps above took me an hour to figure out… I made the mistake of trying to use the “stable” builds).[/quote]
check musicset.json
The file endings are listed as .mp3 but you probably wanted .ogg
also you don’t have nenadsimic_menu_selection_click.ogg defined anywhere! No click!
Edit:
Actually now that I look at soundset.json in your /data/sound/ I see that the entire file is formatted incorrectly and never loads in the first place. You can see it in the debug log. Compare soundset.json and vulkans-soundset.json ; the vulkan one is correct.