Here, I fixed tom’s compilation. I think? The formatting is still a little weird on the variants, but the debug log isn’t spitting out any errors.
https://dl.dropbox.com/s/x4290571p6dmsf9/extract2catafolder.zip
Same install instructions, extract that data folder to root cata dir and overwrite.
Fixed all the loading issues and converted everything to ogg.
I use music and sound volume 100, in graphical settings. Changes to this aren’t registered until you quit and reload the entire game.
Haven’t added the sounds being linked by Cosmiz because I’m lazy, but theoretically should be as simple as dropping the sound in your favorite place in the sound directory, then setting up vulkans-soundset.json with an entry for it.
You’d need to find the id and variant of what you want the sound event to be of.
An example, the laser gun shoot sound is defined like this:
{
"type": "sound_effect",
"id" : "fire_gun",
"volume" : 90,
"variant" : "bio_laser_gun",
"files" : [
"guns/energy_generic/weapon_fire_laser.ogg"
]
},
To add a new entry, you’d just copy that and paste it while making sure to preserve the json format, then replace id and variant with the sound event info, IE, whatever the id and variant is for repairing something for a soldering iron, and replace the files entry with the relative location of where you put the file.
Extra note: I put the volume of the music low due to personal preference. If you want it louder, open musicset.json in /data/sound/ and replace all the 40 with 90.