Did you compile the repo, user512? That is where the magic happens.
I’ve got a pull request in that I’m hoping will bring this magic to everybody.
Did you compile the repo, user512? That is where the magic happens.
I’ve got a pull request in that I’m hoping will bring this magic to everybody.
[quote=“Chezzo, post:81, topic:9710”]Did you compile the repo, user512? That is where the magic happens.
I’ve got a pull request in that I’m hoping will bring this magic to everybody.[/quote]
I didn’t - I’m hoping for a more complete/end user experience. I think this guy has done such a great job that either he, or someone else will eventually do a (finished or official) sound pack for CDDA. It’s good enough that I think it’s worth postponing playing for it to be complete.
[quote=“user512, post:82, topic:9710”][quote=“Chezzo, post:81, topic:9710”]Did you compile the repo, user512? That is where the magic happens.
I’ve got a pull request in that I’m hoping will bring this magic to everybody.[/quote]
I didn’t - I’m hoping for a more complete/end user experience. I think this guy has done such a great job that either he, or someone else will eventually do a (finished or official) sound pack for CDDA. It’s good enough that I think it’s worth postponing playing for it to be complete.[/quote]
I would play the game as is for now, sure the sounds are a amazing addition, but even if he comes back it will likely be quite awile before we get a official click/download/done build, and if he dosen’t show up who knows could be months before someone picks this up and trys to finish it, which is sad but thats life eh
Actually Chezzo bundled it up into a PR, and then BevapDin picked it up for some polishing, it’s currently being reviewed for building into the experimentals, though we still need a sound set we can ship with the game, I think Chezzo is looking into that too.
I was able to get this compiled on Windows with the use of the CodeBlocks file, so if anyone is having trouble or errors, feel free to give me a heads up with what the issue is and I might be able to guide you through the problem.
Seeing as though this might be in a build at some point could be a bit pointless, but I figure I would offer the help regardless.
Note: I can only help with CodeBlocks compiling and Windows. I also compiled Tiles rather than NCurses so I don’t know how much help I can be to that version.
Thats great news kevin! much love to everyone working on getting this integrated, and thanks to Connall for compiling the current version <3 which i now get to play for the first time, yay!
Christmas is coming early this year. :>
Sounds are now in the most recent experimentals! They don’t come bundled, as they are mostly from Jagged Alliance 2, but here you guys go:
http://chezzo.com/cdda/catasounds.zip
When I’m done tiling these 394 tiles I have left (from 977 a few days ago!) I will put on my sound designer hat.
I asked Austintrigue to record some radio DJ voices, can you guys think of other things we could ask him to say that would add to the radio listening experience?
Also, if he comes through, we should make a monster or an NPC of him and put him in the Radio Station. If someone jsons it, I will tile it.
Just tested this and I got to say what I hear so far is amazeing.
It brings a whole new level to the game for me :).
Cant wait to hear car sounds and zombie sounds and so many other things
I love the way the sounds fade in and out etc as well
Great work mates, and chezzo, so far i haven’t had any content ID matches so its looking good, there mostly just anal when it comes to music clips
This is brilliant! I can’t wait to get some sound in my game…
It would be good to record sounds for the Mi-Go’s talking.
Hell the next “large” sound addition id like to see would be vehicles, though there’s quite a verity of engine types so there would likely have to be at least one for electric engines, small/medium and large gas engines and maby one for diesel (though im not sure if there’s much of a actual audio difference between the two), things will get a little more complex as well if the dual audio is used similar to the rain, its louder outside then when you get in a vehicle, same could be used for engine sounds.
[quote=“Chezzo, post:88, topic:9710”]Sounds are now in the most recent experimentals! They don’t come bundled, as they are mostly from Jagged Alliance 2, but here you guys go:
http://chezzo.com/cdda/catasounds.zip[/quote]
So i’ve downloaded it and extracted in my cata folder, but the sound doesn’t work. Do i need to make a new world, doesn’t it work on old saves? Or there’s another problem?
1.The most recent.
2. I didn’t find any options related to sound. Where should i look for it?
1.The most recent.
2. I didn’t find any options related to sound. Where should i look for it?[/quote]
Its in the options under graphics, there’s two settings music volume and sound effects volume at the bottom, i have music to 30 and sounds to 50
there are no such options in my game and i don’t have any sounds.
Well in that case no idea whats happening there, could be the build you used had a issue, or if ya didn’t replace the 3 files it asks about, either way as long as its the windows version your trying to get working im PMing you a link of build 3580 with working sounds, just tweak the options/tileset how you like, make a world or import save and you should be good to go
Well in that case no idea whats happening there, could be the build you used had a issue, or if ya didn’t replace the 3 files it asks about, either way as long as its the windows version your trying to get working im PMing you a link of build 3580 with working sounds, just tweak the options/tileset how you like, make a world or import save and you should be good to go[/quote]
Thanks. I think i start to understand what’s the problem. Apparently it’s only working for the tiles version of the game. I always download and use only the console version. Is it impossible for sounds to be available in the console version too?