(Probably) final update for NG Camp:
- Bot populations are about 1/3 of unaltered.
- Worthwhile loot added to weapons lab, (assorted high-tech weapons and mods (note that drop rates for the rarest weapons are quite low, you’ll likely have to hit multiple camps to find them)).
- Removed Flamer Bot’s napalm drop; it dropped in full jerrycan form and I’m not sure how to change that. (Also, flamer bot uses napalm now, rather than gasoline).
Did a fair bit of testing, and bot numbers are high enough to pose significant threat while not being so numerous that destroying all of them is impossible. Most of my test runs resulted in death, as a mid-game survivor in full heavy survivor gear, with a small few bionics and mutations. Note that these test runs were not attempts to actually clear the camp, merely to get in, grab some loot and escape.
An endgame survivor (particularly a hacker) would have an easier time, though still challenging due to the sheer power of the bot’s weaponry, their numbers and the tight quarters of underground sections.
The weapons lab has had the H&K G80 railgun, the Boeing plasma rifle, the FTK93 fusion rifle, the XM34 EMP rifle and the laser guns added, alongside mods for the lasers. Droprates for the first three are low enough that I didn’t see any in the dozen or so camps I checked, but I found a few emp rifles and laser guns/mods.
Other loot found: assorted bionics, both rare and otherwise. Several suits of basic powered armour. A mod I’d never seen before: the E.M.A.S., among other milspec mods. Plenty of gun-smithing and reloading resources. Large amounts of milspec ammo.
Most of the doors in the Camp can now be opened, save large garage doors and those leading to armouries. Want in? Grab an acetylene torch.
Going to make a pull request to see if this can become the standard Camp.