Finally another update pushed.
Bugfixes:
Several items now have trader_avoid, which was missing before
Spelling fixes
Better description for nanotech dagger.
Crawler’s utter lack of ability to deal with offroad fixed
Nerfs:
Banks suck for finding cores now
Experimental Fabricator is less common
Bio-compatible nanites half as common
Starting costs for metal, gold, and carbon on nanites are higher
Buffs:
Labs have highly increased chance of finding cores
Boards/quarterpanels/aisles all have small cargo storage and act as workbenches
Boards/quarterpanels/aisles/roof all act as tables
Crawler (wheel) is no longer ‘under’ slot, so it can be placed on same tile as boat hull
Anima (engine) buffed significantly to maintain similar strength as before engine changes
Starting costs for copper and plastic on nanites are lower
Plastic costs on nanites reduce very quickly and eventually are removed
Copper costs on nanites reduce quickly
New:
Nanotech turrets can now switch to independent deployment and be placed as monsters. Unfortunately ammo is lost when packing back up, but since it is just metal, it shouldn’t matter much
Foldable boat hull
Removed:
Crafting for lightstrip and battery compartment removed due to removal from game