Bullet point format goooooooo
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Hauling frame exoskeleton suit without the power armor requirement. Just a steel-reinforced pneumatic frame like you see in Aliens, aka the Caterpillar P-5000 Work Loader. This would be a civilian version of the Power Armor, replacing armor/electronics with additional storage. It’s a big, bulky industrial exoskeleton suit. I’m thinking stats like:
Environmental Prot: 3
Storage: 240
Encumbrance: 10 (5 when powered)
Covers: Torso Arms Hands Legs Feet
Armor: 10 bashing, 10 cutting
Grants +2 Strength when activated, activating requires a UPS. Also works with the UPS bionic as well as the power armor bionic. Also gives -4 to hit for all attacks except basic hand to hand (ie punching). -
More stuff with graphene. Currently graphene is on the cusp of becoming one of the most incredible materials ever made by mankind. All it’s lacking is research as to what it can actually DO, and mass production methods, both of which should be easily discovered by Cataclysm’s timeframe. Graphene is 200 times stronger than steel and much lighter, and as a 2-dimensional crystalline material has a wide variety of unique and useful properties - full-size HD televisions that can be folded up like a blanket and stuffed in your pocket, transistors on the atomic scale (HP recently made a graphene transistor that’s 10 atoms wide. yes, ATOMS), vehicle components that are impervious to everything but nuclear weapons, clothing inserts that are immune to small arms fire… Most of these things already exist today, they’re just insanely expensive due to the graphene production process. Superalloy? A good start, but we already have that. Isn’t this the future?
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Why are all the drugs the same as we see today? Xanax, oxycodone? New drugs are developed literally every day, old ones are discarded on a constant basis, new side effects are discovered (I’m a pharm tech FYI). One of the biggest developments in pharmaceuticals would be manipulating amide/carbon chain molecules to remove side effects like addiction from morphine. A related suggestion: the drugs in game are written both with generic and brand names, and brand names change between countries. The generic name of Xanax is alprazolam. Also: drugs in pharmacies come in jugs of hundreds, not 10 at a time, and the narcotics and controlled drugs are always locked in a secure safe/drawer, not just on a shelf.
There should also be warning messages when you’re starting to overdose, rather than just “your heart stops”, you should start shaking, puking, falling unconscious, etc. Almost never is a medication OD just instant death. Some drugs also badly interact with others, and some are perfectly safe (ie. warfarin + aspirin = massive bleeding).
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For the love of crap why make flowers and shrubs damage armored vehicle parts?? I know this has been in for a while now but it’s Not Fun At All and totally pointless. I can’t even mod around it without boosting all the vehicle part health to insane levels or editing the source code.
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Smashing a vehicle with high (20+) strength should smack it away like the hulks now do
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Ability to create sandbags and sandbag walls. Gunshots have a 50% chance of smacking into a sandbag wall and damaging it slightly instead of going through, crawling zombies can’t get past, and zombies have to climb over like a window frame. A full sandbag should weigh a lot and be massively bulky.
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More industrial vehicles! Backhoes, street sweepers, garbage trucks, snowplows, 18 wheelers full of crates of bananas
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Proper military bases with airfields, barracks, firing ranges, etc. Could be overtaken by zombies, left fallow and filled with plants, or inhabited by the army/raiders/automated robots.
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EOD armor (bomb squad gear), as well as SWAT equipment. Though perhaps robots would have taken this job by now, I’m sure there’d still be ‘legacy’ equipment in storage.
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Controllable commercial and military drones. One-time-use item that lets you pre-map a large radius, and mlitary drones let you clear out a % of all zombies in a small area (ie. take out half the zombies in an upcoming town).
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Zoos. Zombie hippos! Zombie giraffes! Skeletal elephants!
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Being able to save, load, breed, harvest from tamed animals. Any suitable animal should be rideable, such as cows, horses, or moose, if properly trained. Taming should be a skill representing your experience at dealing peacefully with wildlife. The dog food/cat food thing is dumb as bricks, why can’t I find a farm and make bacon out of abandoned pigs?
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Allow NPCs and friendly animals to get into vehicles with you.