Okay, spawn lists have been fixed. Every is now spawning correctly, though there were a few spawn groups that are no longer part of PK, but it doesnāt seem to matter, bandits should still spawn in all the right places. Due to the number of PK creatures all fighting for who gets to spawn, some areas may have very light bandit presence, but due to the RNG, you may have other places where there are some serious swarms of bandits.
Just drag the files into the bandit_mod folder as normal.
https://mega.nz/#!qaYx2I5I!5rAvWI_Y2U-hGnU-BCPuVDrJYazj0TeThOhdQWgQvDg
WinRAR version.
https://mega.nz/#!vSRBCSIK!fCI63CdR6zIJKB3XrjlqevdubJd5nvIBZe07OLh6x8A
7zip
Let me know if there are any issues.
Edit: Links updated. Bandits now spawn in 3 more default locations and are now identical to the original patch in spawn locations. The new file is pk_spawnlist_bandit.
Edit 2: Left bandit spawns at 900 instead of 9 in the gov_spawn_list file. Spawns have been fixed and links have been updated. The streets are supposed to run red with blood, not bandits.