I took a shot at tweaking this whilst trying to learn how to mod for this game. I have ambitions to make a Day 0 mod down the line with scenarios set in a cityscape with rioters and mayhem of the very moment the Cataclysm tips over before the majority of humans are killed off.
I had some success working with this mod figuring things out but I ran into a really odd problem I haven’t been able to solve. The bandits in this randomly attack each other when not fighting anything. Working strictly with the Looters, they spawn in groups and will cooperate with each other mostly when fighting anything, but whenever they kill a zombie off they’ll randomly start attacking each other swarming around the spot until they find something else to attack.
I tried making a new monster faction file and changing their faction relationships in a bunch of different ways, changing their tags a little, dialing down their aggression stat but they always ran into this problem where if they stood next to each other without anything to fight they attack one another.
Anyone have any idea on how to solve this? I suppose it’s not terribly important as in the big cities they’re going to be picked off pretty quickly, but I’d like to figure out whats going on here.
On a side note, for anyone else looking at this mod with regards to compatability in the future, I managed to get the spawn list working by adding
“edit-mode”: “modify”,
to the monster groups, so for example
"type":"monstergroup",
"edit-mode": "modify",
"name" : "GROUP_ZOMBIE",
And then I excised any references to the other monsters so when I update the game, when the spawn lists are substantially changed, hopefully this mod will continue to work