There seems to be no way to craft “plant food” in the prospective 0.9, hindering the farming mechanic of the game if it is not obtained through the debug menu.
In 0.8, this is listed in recipes.json:
{
"result": "fertilizer_liquid",
"category": "CC_DRINK",
"skill_used": "cooking",
"skills_required": ["surivival", 2],
"difficulty": 3,
"time": 20000,
"reversible": false,
"autolearn": true,
"tools": [
[ [ "hotplate", 5 ], [ "toolset", 1 ], [ "fire", -1 ] ],
[ [ "pan", -1 ], [ "pot", -1 ], [ "rock_pot", -1 ] ]
],
"components": [
[ [ "water", 1 ] ],
[ [ "meal_bone", 2 ] ],
[ [ "meal_chitin_piece", 1 ] ],
[ [ "ammonia", 1 ] ]
]
}
Despite having the misspelled skill required “surivival” (sic), the item “plant food” is oddly still listed under DRINKS on the craft menu, though without the survival skill requirement: “Required skills: N/A”.
In 0.9, this is listed in recipes.json:
{
"type" : "recipe",
"result": "fertilizer_liquid",
"category": "CC_CHEM",
"skill_used": "cooking",
"skills_required": ["surivival", 2],
"difficulty": 3,
"time": 20000,
"reversible": false,
"autolearn": true,
"tools": [
[ [ "hotplate", 5 ], [ "chemistry_set", 5 ], [ "char_smoker", 1 ], [ "toolset", 1 ], [ "fire", -1 ] ],
[ [ "chemistry_set", -1 ], [ "pan", -1 ], [ "pot", -1 ], [ "rock_pot", -1 ] ]
],
"components": [
[ [ "water", 1 ], [ "water_clean", 1 ] ],
[ [ "meal_bone", 2 ] ],
[ [ "meal_chitin_piece", 1 ] ],
[ [ "ammonia", 1 ], [ "lye_powder", 100 ] ]
]
}
Now, still having the misspelled skill required “surivival” (sic), the item “plant food” is not listed in the craft menu; neither under DRINKS nor, as it should be because the new category is “CC_CHEM”, in the CHEMS menu.
I’m not entirely sure that this post should go here, because it’s a minor bug that would not break the game for anyone that isn’t sitting in one place and farming for survival (say, as may happen with Meat Intolerance). Let me know if this should be moved to The Garage.
First time posting.