[ul][li]Zombies will revive after a time, if not butchered (or otherwise dealt with).[/li]
[li]Overkilled monsters now spray gibs around instead of disapearing.[/li]
[li]Smashing corpses renders them incapable of reviving. (smash action or overkill)[/li]
[li]Gasoline can be siphoned from vehicles. Requires a rubber hose for now - these are easier to acquire.[/li]
[li]Most kinds of clothing can be repaired now, using various different materials.[/li]
[li]Inventory management UI improvements, and a new screen to organize worn items.[/li]
[li]Reworked the learning system: replaced XP with Focus.[/li]
[li]Many new buildings.[/li]
[li]Many new multi-stage missions.[/li]
[li]Higher-performance (on windows) SDL-based rendering[/li]
[li]Significantly improved overall performance[/li]
[li]Vehicle physics significantly improved.[/li]
[li]Vehicle UI streamlined.[/li]
[li]Headlights extend much further now.[/li]
[li]Optionally you can switch to using trigonometric distance instead of rogurelike. In other words LOS, light, etc are circular instead of square.[/li]
[li]Sound indicator lets you know how much noise you’re making.[/li]
[li]Turn cost indicator lets you know how long actions take.[/li]
[li]Mostly remove limits on how many items fit in a tile of ground.[/li]
[li]Big batch of new archery items, arrows, bows, crossbows, and associated crafting recipes.[/li]
[li]Numerous bugfixes.[/li][/ul]
These really are just the highlights, we incorporated literally hundreds of changes since 0.5.
Catacurses is our internal library for mapping linux-style terminal drawing commands to the windows system. It works surprisingly well, but it’s a bit slow. The SDL version uses the Simple DirectMedia Layer library to render the text. Reports are that this makes for much faster rendering on windows systems, also the font support is a little different from the curses version.
My apologizes for posting twice in this thread, as I’m not really if this is considered a double-post or not, but have giant ants been weakened? Last version, I couldn’t barely kill one with a baseball bat, now I killed two dozen with a half-full bottle of water.
well until the devs decide it’s okay maybe bout 2-3 releases after the kickstarter is successful and mainline projects/additions and fixes are finished.