I wouldn’t know, but it cannot be all that difficult to make mustard gas…
It’s not so much difficult, as exceedingly dangerous, plus it takes some pretty fancy laboratory equipment.
We’ve already got a number of organic synthesis reactions in-game, but so far none of them is the sort of project where a single defective seal could straight-up kill you.
I want to see defective seals added as a weapon. For the game, with which to kill player characters.
Defective SEALs?
You mean the animal, or military SEAL seals?
[quote=“FunsizeNinja123, post:524, topic:2160”]Defective SEALs?
You mean the animal, or military SEAL seals?[/quote]
Seals, as in gaskets, etc. Defective ones leak toxic mustard gas and kill the mustard-gas producer! ;-D
Oh…
Yeah, seems like some disastrous consequences would be in order for botched chemistry, especially when making bombs, mustard gas, and methamphetamine (red phosphorous gas)
You fail to craft the mustard gas, and waste some materials!
Including your life!
Game over, press Spacebar.
The bloated zombie releases a mustard fart! It doesn't smell at all...
Your lungs itch. A lot.
Your insides are boiling! The pain is excruciating!
Oh boy, biochemical warfare sure is fun!
Topical.
There’s dynamite. An intermediate is nitroglycerin, which can be set off by looking at it.
True, but nitro doesn’t spontaneously trigger due to exposure to air.
It can easily trigger if the reaction temperature isn’t kept low, but again, it’s not the sort of thing where you have to worry about a few molecules getting out of containment and frying your lungs or something.
Yes. Death by poison typically is less spectacular than going out the Michael Bay Way. I do like the idea of dangerous mishaps. You should probably do your chemistry with a gas mask or fire-retardant gear depending on the reaction you’re using
And what is the point of a still without yeast?
There is yeast. I mean, I made some bread with it earlier…
Thought I might add a personal favorite firearm, in two versions.
Stats shouldn’t be overdone IMO (hopefully).
{
"id": "t_henry_357",
"type": "GUN",
"symbol": "(",
"color": "dark_gray",
"name": "Henry BigBoy .38",
"name_plural": "Henry BigBoy .38",
"description": "A tube-fed, lever action carbine chambered for the .38. Built from high-quality, durable materials.",
"price": 150000,
"material": ["steel", "wood"],
"flags": "RELOAD_ONE",
"skill": "rifle",
"ammo": "38",
"weight": 3946,
"volume": 2,
"bashing": 8,
"cutting": 0,
"to_hit": -2,
"ranged_damage": 4,
"range": 5,
"dispersion": 10,
"recoil": 4,
"durability": 7,
"burst": 0,
"clip_size": 10,
"reload": 350,
"valid_mod_locations": [[ "accessories", 2 ],[ "barrel", 1 ],[ "bore", 1 ],[ "grip", 1 ],[ "mechanism", 4 ],[ "muzzle", 1 ],[ "rail", 1 ],[ "sights", 1 ],[ "stock", 1 ]]
},
{
"id": "t_henry_44",
"type": "GUN",
"symbol": "(",
"color": "dark_gray",
"name": "Henry BigBoy .44",
"name_plural": "Henry BigBoy .44",
"description": "A tube-fed, lever action carbine chambered for the powerful .44. Built from high-quality, durable materials.",
"price": 150000,
"material": ["steel", "wood"],
"flags": "RELOAD_ONE",
"skill": "rifle",
"ammo": "44",
"weight": 3946,
"volume": 2,
"bashing": 8,
"cutting": 0,
"to_hit": -2,
"ranged_damage": 4,
"range": 5,
"dispersion": 10,
"recoil": 4,
"durability": 7,
"burst": 0,
"clip_size": 10,
"reload": 350,
"valid_mod_locations": [[ "accessories", 2 ],[ "barrel", 1 ],[ "bore", 1 ],[ "grip", 1 ],[ "mechanism", 4 ],[ "muzzle", 1 ],[ "rail", 1 ],[ "sights", 1 ],[ "stock", 1 ]]
}
Could we get the G-11?
…
Everyone wants the prototype caseless/delayed-recoil rifle that never saw mass production. And yet Rivtech caseless gear is oh-so-objectionable. Gagh.
Everyone wants the prototype caseless/delayed-recoil rifle that never saw mass production. And yet Rivtech caseless gear is oh-so-objectionable. Gagh.[/quote]
THANK YOU, Ka. Was waiting for someone to say that.
Hey, I like the caseless gear.
I even use that shit in RTDs on a forum.
Including one from when there was just the one shotgun.
I just also like the look of the G-11, and there is the fact that it dosent add really any new ammo requirements, as they use a preexisting one…