The title says all. I was brainstorming lately for ideas for a mod I work, and I was curious what the community thought as well.
I’ve personally wanted a bionic that enhanced your natural night sight with built-in light amplifiers, which would allow you to read and craft in the dark, as well as increasing your night vision for a few tiles like the Night Vision trait.
(I don’t have a lot of experience with mid-game to late-game cbm"ing", so sorry if something like this is in the game).
More implanted weaponry, such as integrated LMG/HMG, maybe a FPS too, would be great for going into a burning building, and maybe something to just give a buff to basic stats. (Saying that maybe you could add a system like bionic memories of someone’s profession, so you can learn a skill or skills from that cbm). Maybe even a APS (Acid Protection System) cbm, (Maybe active protection system, but that would be hard to code…)
Definitetly more weapons, a digger system that lets you burrow like a rat mutant can, A breathing system to breath under water, a hacking cbm, a proper BIG flamerthrower, Some less whimpy but more restrictive armor CBM’s, a way to essentially give up things like eating and drinking and surviving purely on power.
I’d like to see some sort of motion tracker that can keep track of nearby zombie positions through walls and such. Another idea is to have an integrated set of ropes to keep yourself safe from falls
Reverse “Torsion Ratchet CBM” - instead of giving you energy from dampened movement, it’d use energy to power up servomotors at your leg joints, and you could run faster at the expanse of energy. Activated CBM. Basically a powered leg endoskeleton.
The skul-gun (from Deus Ex), an integrated kitchen set (ex. hotplate and pot functions), a dopamine released, and an integrated welder (for weapon and tool repairs). Also, how about a third arm CBM that increases encumbrance somewhere and decreases speed (the human brain doesn’t normally process having another limb), but gives an extra attack and decreases crafting time (also counting as an NPC when batch crafting) and allows Fusion Blaster users to get their hand back.
Kind of on the opposite end of things. I would like to see telekinesis as a mutation. Kinda like the magnetic cbm that lets you grab metallic stuff from a distance.
I would like to implement Taste Receptors Blocker CBM. This thing will block character’s taste receptors on will, so that will make it possible for him to neglect negative enjoyability from food.
Skillwires would be cool. Anybody who has played any Shadowrun knows what I’m talking about. Wire up your CNS and be able to slot in chips with different skills, as necessary. For the purposes of balance in Cataclysm, since Cataclysm isn’t Shadowrun, I’d say maybe make the skillsofts themselves a one-shot booster of some number of skill points.
Honestly, with how easy it is to raise skills naturally in Cataclysm, this is probably an irrelevant idea, but it might be nifty for anybody playing a Savant character.