We make TERRIBLE suggestions and come up with horrible ideas (Round II)

The worst system to add would have to be defecation, dysentery and hygiene.

add natural disastures. Doesn’t matter how good a base you have build but if the river floods you will have to abondon it and most of your loot if you aren’t fish mutant.

add road ditches, to drain water of course (and to wreck vehicles that try to go off road >:D)

Add weight limits to bags and the like so they tear open when overloaded. (Please never do this)

MIRV Mininuke Launcher Drone.

I am glad to inform you that this is already in :grinning:

bags have a weight limit but your character will never attempt to overload them, for now…

Implement hornyness and the Horny Police. If your hornyness gets to high you’ll get swarmed by the Horny Police and get bonked.

4 Likes

Add depression as a negative mood modifier that triggers if your mood is to low for to long and gets worse the longer you have low mood.

1 Like

Instead of having monster evolution scale up as time goes on, your character will start at the equivalent of several years into the game. In addition, spawn rate will start at 50 and item rate will start at 0.01. If you miraculously manage to survive the flood of Kevlar Hulks, Skeletal Juggernauts, Dissoluted Devourers, and other monstrosities, have exponential evolution and spawn rate scaling down while item spawn rate scales up as time passes, so that by year 2 you’re a power-armored mutant cyborg god armed with a grenade launcher, a Barrett, an M249, and a diamond katana, driving a gigantic deathmobile equipped with turbo lasers while a few normal zombies pathetically try to land a hit on you, causing you to quit from boredom within a few days. However, this will throw you back to the start again, and NONE of the settings are adjustable anymore. Absolute hell :smiley:

1 Like

Oh, no. Add CLINICAL depression. It’s like Bad Tempered+, because it’s debilitating and totally random. “You’re too depressed to eat/drink.” “You lay awake, contemplating your failures.” “Dodge? No, you WANT the zed to hit you!” And frequency can be reduced, BUT NOT STOPPED, via medication.

4 Likes

add sleep paralysis. Might not sound bad untill something crauls up on you in your sleep and you wake up only to realize you aren’t going to be able to move for a few minutes while it eats you alive.

2 Likes

make carrying weight realistic. This would mean bringing the current valeus down and making someone’s carry weight drop if they get to thin (malnourished) or to fat.

Add a side effect of going too far down animal mutations by just losing control of your character after reaching post post threshold and them reverting to said natural instincts.

2 Likes

What about a body inspection menu?
A menu that lists body parts with health, encumbrance, warmth, equipment…
Something like the Re-layer armor/clothing menu but with health information and even simpler.

1 Like

I can’t quite see what’s so terrible about this suggestion.

1 Like

Make smokers/ wood stoves give off smoke unless you build a specific attachment similar to vehicles to vent the smoke elsewhere. .ie outside your building

We already have chimles on most buildings.

1 Like

Add lootboxes to increase our sense of pride and accomplishment exponentially.

2 Likes

has anyone added the suggestion of the possibility of losing limbs, kenshi style, and having them replaced with kickass cybernetics?

GIVE ME THE OPTION OF PLAYING AN ARMLESS LEGLESS WORM MAN DAMMIT

1 Like

You already have it. On default keybindings, it is under QYY.

1 Like