The worst system to add would have to be defecation, dysentery and hygiene.
add natural disastures. Doesnât matter how good a base you have build but if the river floods you will have to abondon it and most of your loot if you arenât fish mutant.
add road ditches, to drain water of course (and to wreck vehicles that try to go off road >:D)
Add weight limits to bags and the like so they tear open when overloaded. (Please never do this)
MIRV Mininuke Launcher Drone.
I am glad to inform you that this is already in
bags have a weight limit but your character will never attempt to overload them, for nowâŚ
Implement hornyness and the Horny Police. If your hornyness gets to high youâll get swarmed by the Horny Police and get bonked.
Add depression as a negative mood modifier that triggers if your mood is to low for to long and gets worse the longer you have low mood.
Instead of having monster evolution scale up as time goes on, your character will start at the equivalent of several years into the game. In addition, spawn rate will start at 50 and item rate will start at 0.01. If you miraculously manage to survive the flood of Kevlar Hulks, Skeletal Juggernauts, Dissoluted Devourers, and other monstrosities, have exponential evolution and spawn rate scaling down while item spawn rate scales up as time passes, so that by year 2 youâre a power-armored mutant cyborg god armed with a grenade launcher, a Barrett, an M249, and a diamond katana, driving a gigantic deathmobile equipped with turbo lasers while a few normal zombies pathetically try to land a hit on you, causing you to quit from boredom within a few days. However, this will throw you back to the start again, and NONE of the settings are adjustable anymore. Absolute hell
Oh, no. Add CLINICAL depression. Itâs like Bad Tempered+, because itâs debilitating and totally random. âYouâre too depressed to eat/drink.â âYou lay awake, contemplating your failures.â âDodge? No, you WANT the zed to hit you!â And frequency can be reduced, BUT NOT STOPPED, via medication.
add sleep paralysis. Might not sound bad untill something crauls up on you in your sleep and you wake up only to realize you arenât going to be able to move for a few minutes while it eats you alive.
make carrying weight realistic. This would mean bringing the current valeus down and making someoneâs carry weight drop if they get to thin (malnourished) or to fat.
Add a side effect of going too far down animal mutations by just losing control of your character after reaching post post threshold and them reverting to said natural instincts.
What about a body inspection menu?
A menu that lists body parts with health, encumbrance, warmth, equipmentâŚ
Something like the Re-layer armor/clothing menu but with health information and even simpler.
I canât quite see whatâs so terrible about this suggestion.
Make smokers/ wood stoves give off smoke unless you build a specific attachment similar to vehicles to vent the smoke elsewhere. .ie outside your building
We already have chimles on most buildings.
Add lootboxes to increase our sense of pride and accomplishment exponentially.
has anyone added the suggestion of the possibility of losing limbs, kenshi style, and having them replaced with kickass cybernetics?
GIVE ME THE OPTION OF PLAYING AN ARMLESS LEGLESS WORM MAN DAMMIT
You already have it. On default keybindings, it is under QYY.