avoid zombies, drink water, eat grass, produce milk…
Mid game:
Use your highly nutritious milk to entice & befriend a random survivor (chance of success depending on calcium level of milk) encourage survivor through milk production and “mooing” skill into making you their pet.
End game:
Further your relationship with the survivor through a series of dairy based tasks and properly orchestrated bovine interactions till they adore you. Ultimately have them in their adoration equip you with scavenged Kevlar and advanced polymer, military grade, survivor tack/armor as well as a pair of dual back mounted mini-guns (other choices should be possible as well, like options for melee & stealth based cows).
Final/total End-game: Proceed to dominate the cataclysm assisted by your adoring survivor pal(s) who will scavenge more ammo/resources/power for your mini-guns, or back mounted swirling-blades/Invisibility-generator and repair your cow-Kevlar so long as you keep up your nutrition levels high (by eating grass,shrubs etc… sufficiently) and thereby producing quality milk for the survivors, otherwise risk them abandoning you.
A mandatory follower, your boss prior to the Apocalypse, who constantly shouts and constantly tells you that you’re not reaching your daily goals/quotas/whatever and thinks we need to sit down to talk.
Mandatory quest to find the meeting room in an office tower.
Your boss randomly writing you up - giving a piece of paper that you can drop or use for tinder.
A random door that spawns in the middle of nowhere.
Opening it does nothing. Going into the tile where the door is teleports the door to a different location and the player to an enclosed room somewhere underground. In this room they’ll find a single lit light and several more doors along its walls with a merchant npc in the middle that has gone fully down the cephalod mutation route(mostly for asthetics). This npc will sell randomized artifacts. Their currency is the sacrifice of flesh and blood(high unmitigatable damage to a random body location) and they will accept nothing else, so accepting the trade is a very risky gamble. The damage will be high enough that it won’t cripple any body part(based on your current max health), but if a body part is damaged twice in a row it will be crippled(or you’ll just die if your head or torso gets hit twice).
Once you’re done with the exchange you can go through any of the doors to teleport back to where you where before you opened the door on the surface.
Hulk technicians: Large technicians which pull all metal objects in your inventory towards them, including CBMs installed in the player. If the player is light, this pulls the player. If the player is really heavy, this will rip the CBM right out of the player.
Also, all technicians should be attracted to steel vehicles, latching themselves onto random vehicle wrecks. When helicopters are added, allow technicians to fly up to low flying helicopters.
make an power armour can be broken by acid or heavy smash,and we can repair it using acetylene torch with some extra parts. so the its not very overpowered(maybe)
New Trait: Full Body Paralysis. Can only move while in some sort of power armor.
You begin the game in a basic civilian exoskeleton ( developed for those with physical limitations, so that they can have some functionality ) and have the CBM that allows you to interface with power armor.
Oh, and it’s not really related to terrible suggestions ( because it’s a decent suggestion . . . of a book to read ), but there’s this book series called ‘Lock In’ which is about people with limitations using robots through a sort of virtual reality as surrogate bodies. It was just okay, but in a world full of terrible books, okay is pretty okay. o_o
New Set Piece: A Hippie Van with four NPCs, one of which is always set to Fleeing, and a Great Dane inside the van that’s the same way.
Some vehicles may have had their stereos left on when they were abandoned, so turning a car on for the first time may make any non-destroyed stereo automatically kick on, producing Sound anywhere from 2 to 500, potentially drawing the attention of all the monsters in the area. If the car has sound-boosting equipment, it could even damage your hearing.
Make it impossible to move items from squares with fire in them unless you have something with reach attack.
Since turns are one second now, the 5-Second-Rule can be a thing. If food stays on the ground for 5 turns or more, it becomes dirty.
Wielding something hot incurs constant pain and small-to-medium amounts of damage if you aren’t wearing gloves with appropriate material thickness or material type. Just scrambled some eggs and you don’t have a table? Too bad; You’re now holding two fistfuls of burning fluff and you’ll have distracting pain by the time you manage to put them down. You can put them down on the floor, but then the aforementioned 5-Second-Rule applies.
Sprinter zombies. Basically hulk versions of runner zombies that would force players into a high speed vehicle if they ever want to get away from them.
JET hulks. They’re zombie hulks that happened to die while strapped into high-tech military style jetpacks. Also they have mounted miniguns. Also, also, they have automatic targeting, so they have turret level range/skills.
Also, also, also, they have mohawks. Just because.
A preset NPC named Isaac. Spawns with no clothes and always gives you the “Kill Zombie Mom” mission. The zombie mom is located in a house basement that spans multiple Z-Levels.