What are some things that should be in the Cataclysm?

Candy bars. Nutrition bars. Just some things you see everyday in real life but not already in the Cataclysm.

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Last I checked, you could make nutrient bricks, which are kind of like nutrition bars. Although, that might have been a mod. Also, to make them required vitamins, which doesn’t make sense since the ingredients themselves should be what’s providing all the vitamins. Also, I described them as ‘bricks’, which makes them sound . . . delicious.

Are there really no granola bars or whatever?

Granola bars are in the game and my favorite long term food.

http://cdda.chezzo.com/granola/craft

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i would like to see a mod where mythical creatures become exist due to the virus outbreak…

skeleton mermaid/merman, Troll, Orcs… all that kind of mythical creature.

Like the fabled homicidal unicorn.

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Sadly, it’s been established that magical stuff is never going to be in the base game. Makes me sad :sob:

I noticed something that would be nice in game. The caloric value of items is off by an extreme amount. Soft drinks provide more caloric intake than a can of V8. Junk food can sustain better than a lot of food items that SHOULD be able to sustain you.

Not sure if this is a major over sight or intentional. But making junk food less life sustainable would be a great thing in game.

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Quickly searching for “nutritional value of V8/Coca-Cola” gave me this information:

  • one 8oz serving of V8 contains 51 calories
  • canned V8 typically comes in 11.5oz cans, giving it an estimated caloric value of approximately 73 calories
  • one 11.5oz can of Coca-Cola has a caloric value of 139 calories

The soda has almost double the calories of the V8 but, concerning the other nutrients each one contains, V8 has it beat by leagues. I haven’t checked the data in game to see if this is reflected accurately but, as far as calories go, soda generally does have more caloric value than V8. Sure, they’re “empty” calories but, when all you’re concerned with is whether or not you’re going to have enough energy to keep moving, drink the sugar water.

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Reminds me of how alcohol actually DEhydrates people. Sure, IRL it’s because you gotta urinate a bunch, and this game doesn’t have that kind of function (Thank goodness), but overall, I feel like it makes more sense.

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Yeah, the new food system is great, but has a lot of weird corner cases that still have to be addressed. Pancakes for example – ranging from 405 calories all the way down to a measly 87 calories per serving. How tiny are these pancakes that they’re only 87 calories apiece?

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I’ve probably mentioned this, but one thing I’d like to see if NPC and enemy factions ever get worked out would be the “scientific vampires” from I Am Legend.
In the book, vampirism is a rare disease that’s been around forever but recently went airborne, and the protagonist is perhaps the last normal human alive.
By day he goes out and hunts these nocturnal creatures, by night they lay siege to his fortified home, taunting him, trying to keep him awake, and testing his defenses in various ways. They’re intelligent and resourceful and mean.

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Well thank you for the info. Strange to think I can chug a bottle of crap and benefit seemingly more than a V8.

I am liking the changes to NPCs. They still could defend when being eaten alive and they still just stand around being eaten. But the bandits mostly try to kill me on sight. Which is both great and sucks at the same time lol

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Glass cutter. Id like to break into glass cases with out setti g off the alarms or at least a lowered chance.

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Add randomly popping zeds in the fields, so players would still feel the horror in the wilds :slight_smile:

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Motorized digging via vehicles.

Sense of smell, disgust by visual (see zombie with his guts hanging out for the first time – puke), different meat and organs for all types of creatures.
Fried spider legs should be disgusting to eat (unless you in to that sort of thing :wink: ). Over time you can stop vomiting while eating it, but it will never be tasty to you.

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Rockwheels can already dig shallow pits.

Oh cool, didn’t even realize it. Somehow I’ve managed to play over 100 days in game without running into a trencher.

Would you concoct a framework of smell in game terms for us?

I am intrigued now by the thought. But it isn’t my idea, so…

Sorry if I seem pretty lacking of mods and such (I play mobile, and just updated to the newest version (was playing the default android version, which is from late 2018, something like version O.C. 0.2xxxxx.)) But there should be more faction wars, and more factions in general, like a group of bandits that mainly use vehicles that are modded the heck out of (Technicals, APC’s, etc.), sure making NPCs drive is almost out of possibilities, but its a goal at least. More weaponry too, especially modern lauchers, maybe even emplacements, like javelins (We have the Rivtech HMG, and maybe like a javelin too), another goal that may or may not happen within the next few years is aircraft…