Making what you use to pulp the mob get damaged is more logical than making the assumption your hands alone would take damage and require gloves…which would be silly as acid melts those too…
I try to account for the game not being 100% realistic. But some stuff also makes me scratch my head. I figured since Kevin liked his idea about gloves. I assumed he wanted such a thing as using gloves for a balance thing over realism.
But the more I thought about it. The less I liked using gloves. The idea became more complicated and I began my salmon journey up the stream to find myself at what I wrote.
Change for acid:
Pulping acidic mobs = random splash around mob body. As we have already.
Addendum = “if” tile toon is standing on receives acid splash. Toon makes a roll/percentage to have random body part splashed with acid + damage to garment on that body part; mitigate damage to both toon and garment by garment environmental protection rating.
Add damage too whatever is used in toon’s hands to pulp mob. Double damage “if” bare hands + acid burn to both hands. (because sticking your bare hands in highly acidic substances should be a bad idea)
edit:
Boots should melt when standing on an acid tile while NOT doing damage to feet/legs if the garment protection is reasonable. The boots bite the dust. But the purpose of that thick heavy duty nature they have is to deflect that acid. Perhaps assuming the acid is so strong it gets through. The turns could be used instead to remove boots before harm to player occurs?