We make bad suggestions and come up with horrible ideas

Oh god[/quote]

From a pth you hear SMASHSMASHSMASH

Breakable hand mirrors. When broken, the closest mob/person to it’s location auto-critfails it’s next combat or acrobatics roll and takes heavy hidden roll penalties for the next hour.
Ladders and black cats that have the same effect when walked under or picketted, respectively.
Four leaf clovers, found with 8 survivor skill, reduce the effect at the cost of gradual wilting, and forged golden horseshoe (with 5 fabrication) nullifies it while worn, but takes damage when taking melee hits.

Recluse: You really don’t like people. Take morale penalties when talking, and have reduced Persuasion capability.

Space station 13 event: Via teleporter nonsense you are somehow on an ā€˜operational’ space station. Be wary of shitcurity beating you with stun batons for not having ID and having rubber gloves, clowns hitting you with axes and breaking into atmospherics, tators injecting you with a potassium water mix for the hell of it, and AI venting you into space because you passed the threshold mutation limits and aren’t considered human.

[quote=ā€œiceball3, post:742, topic:3101ā€]Breakable hand mirrors. When broken, the closest mob/person to it’s location auto-critfails it’s next combat or acrobatics roll and takes heavy hidden roll penalties for the next hour.
Ladders and black cats that have the same effect when walked under or picketted, respectively.
Four leaf clovers, found with 8 survivor skill, reduce the effect at the cost of gradual wilting, and forged golden horseshoe (with 5 fabrication) nullifies it while worn, but takes damage when taking melee hits.

Recluse: You really don’t like people. Take morale penalties when talking, and have reduced Persuasion capability.

Space station 13 event: Via teleporter nonsense you are somehow on an ā€˜operational’ space station. Be wary of shitcurity beating you with stun batons for not having ID and having rubber gloves, clowns hitting you with axes and breaking into atmospherics, tators injecting you with a potassium water mix for the hell of it, and AI venting you into space because you passed the threshold mutation limits and aren’t considered human.[/quote]
This FTW. BTW, Do Cata Mods/Admins/Devs have a SS13 world you guys play?

I don’t think so, but it would be nice if they did. There is the admitted problem of overburdening the workload of the admins, so more likely than not it would be hosted and maintained by some members of the community. Problem arises if this causes too big of a gap in reognized authority, etc, until they effectively split into a new forum. Sort of like bay12 vs baystation12

The game is sorely lacking in the ability to surgically remove one’s extracranial possessions and replace them with those of a tank-bot…

Move that to useful suggestions.

I’d love to play a brain-in-a-jar-char that is stuck inside a tankbot.

[quote=ā€œMuaddib, post:746, topic:3101ā€]Move that to useful suggestions.

I’d love to play a brain-in-a-jar-char that is stuck inside a tankbot.[/quote]

That might actually be a really cool easter egg. If you get killed by a mi-go, you wake up with your brain in a cylinder installed into a tank drone or chicken walker and get to continue the game that way.

[quote=ā€œCarlStayBack!, post:747, topic:3101ā€][quote=ā€œMuaddib, post:746, topic:3101ā€]Move that to useful suggestions.

I’d love to play a brain-in-a-jar-char that is stuck inside a tankbot.[/quote]

That might actually be a really cool easter egg. If you get killed by a mi-go, you wake up with your brain in a cylinder installed into a tank drone or chicken walker and get to continue the game that way.[/quote]

Except then we’d all glady submit to their procedures because TANK POWERSSSS.

A less abuseable version of this, I would love to see. Wake up with an intangible consciousness deep inside the nether and have to deal with schizophrenia hallucinations times a million from the sheer surrealism of it all. Okay I need to read more of lovecraft’s stories now.

Back to bad ideas: add electronic pets like tamagotchis, or whichever ones are a pain in the arse to take care of. You have to feed it regularly and clean its e-poop, and sometimes play some really dumb game to make it be the blobbiest blob-monster ever for a little morale bonus. If your e-pet dies, you get a morale penalty comparable to killing zombie children. It also consumes batteries.

Hah, I’ve never even played SS13.

Hah, I’ve never even played SS13.[/quote]quality of the experience really depends on your tolerance for it’s UI and lag, admittedly.
It’s too bad nost of the re-do projects are rather closed source or otherwise dead, as far as i can tel.

what, seriously? Comparable to child zeds? Did those child zeds sing to you on your birthday? Did they ever purr at you to wake you up? Did you ever face down two hulks and a necromancer to get some flour to make a cake for their birthday? Did you ever stay up all night to make sure they survived an illness? Were you just a few days away from saving up enough currency to buy them a new house?

Discreet Vibrator CBM: Exactly what it sounds like. Still chows down on power like crazy.

Another stupid idea: build things like showers and latrines. You don’t have to actively ā€œuseā€ them, but periodically (maybe when you wake up) the game checks to see if you have properly built and stocked hygiene facilities within a reasonable distance and gives you a health bonus if you do (might also deduct from certain supplies, like clean water, soap bars, and ā€œpapersā€). An improperly contained latrine may give a health penalty instead.

A gun the shoots bars of soap as ammo. Since we have stacks of 25 of them all over the place.

Bass cannon: Causes deafness and summons a zombie horde. Uses UPS charges for ammunition. Crafted from a car stereo, a music CD or mp3 player, duct tape, and beer.

Hrmm, the sort of health penalty that I usually associate with an improperly contained latrine is generally limited to poison, scratches, and arachnophobia…

what, seriously? Comparable to child zeds? Did those child zeds sing to you on your birthday? Did they ever purr at you to wake you up? Did you ever face down two hulks and a necromancer to get some flour to make a cake for their birthday? Did you ever stay up all night to make sure they survived an illness? Were you just a few days away from saving up enough currency to buy them a new house?[/quote]

This made me laugh way more than it should have. Thank you for that, my chestcold’s been kicking me in the head all day and I needed the cheering up X’D

i have read only parts of the 50 pages of posts here so excuse if stuff comes up that was already mentioned:

  • hygiene
    @ needs to shower, especially when sweated or else he get sweaty, funky dirty and at last lice and fleas.
    which brings me to the second one

-diseases
cholera (get the sh*ts), hemorragic fevers (catch malaria and have relapses, dengue and you lie flat with pain for a week, ebola and just hope you survive the bleeding from all orifices), tuberculosis (cough your lungs out, miss a dose of antibiotics once and get multiresistant type), pneumonia from getting wet/cold. but at least diarrhea should be more commonplace.

with fleas and rats and lice should come typhoid.

NPCs should be able to get infected (you stand next to NPC and cough while having TB or Ebola and they can catch it too), hilarious hostile action against @ if he has already killed NPC that way (ā€œstand back i wont risk you getting me sick!!ā€)

Suicide belts. craft with either one or multiple of dynamite, perhaps even mininuke. strap on and put it on either timed, remote or upon death (deadmans trigger) setting. then watch the explosion with deathcam.

introduce possible family spawn (wife and child, like other npcs but come to you with needs, moral penalty up to suicide in unstable chars upon their death),
can get hungry cold and sick, can be taken along but might blow your cover when running after other npcs to make contact. also give you tasks of items to find with moral penalty due to nagging, crying if you fail).

Precursors to produce LSD, MDMA and Meth in mobile Methlab.

make Methlab lab unit craftable.

introduce lighting for inside vehicles (sitting in my RV but cant craft due to no light, what is that?)

having to dig a hole to go nr 2 or else the scent attracts zombies…

Boomers and fat zombies have chance of spilling their guts when receiving cut damage to torso. guts can spill and when landing on wounded body part (hp in yellow) can cause infection. can also csuse infection when landing in unshielded mouth. multiple infection on several body parts to compensate for disease and infection resistant @.

butchering or melee should yield zombie heads, limbs and guts. can be pierced on sharp stick and stick put in hole for display.

butchering could yield items like in df, spleens and viscera and whatnot.

thats all i can think off as bad suggestions.
my 2 cents for ongoing sugesstions:
i find suggestions for sex related content OT. libido in females would drop to close to zero in a cataclysm and the only sexual interactions probable are sodomy incest and rape. maybe in a 18+ psychopath mod that could be implemented.

but sugeestions that keeps the wieners in the pants would have biggest chance of implementation.

Bass cannon: Causes deafness and summons a zombie horde. Uses UPS charges for ammunition. Crafted from a car stereo, a music CD or mp3 player, duct tape, and beer.

DUBSTEP GUN

[quote=ā€œRobert_Boettcher, post:757, topic:3101ā€]Precursors to produce LSD, MDMA and Meth in mobile Methlab.

make Methlab lab unit craftable.

introduce lighting for inside vehicles (sitting in my RV but cant craft due to no light, what is that?)[/quote]

How are those suggestions bad? Those are better than most stuff in ā€œthings we needā€ thread (not that it means much).

Two first are already in, though.

Does the floodlight not illuminate the interior?