We make bad suggestions and come up with horrible ideas

Eating curry should increase your scent.

You should encounter random NPCā€™s who will then Say GG and melt into a puddle only for the player to get surounded by a horde of small sythe blade handed dinosoar things on crack

There should be a slenderman monster that stalks the player from behind trees and such but never enters view radius. I guess it could be trapped behind a tree as the player approaches and drives over said tree? Better let it teleport too thenā€¦

Also a Grue. It also never enters view range, but it likes to stalk dark corridors and dismember people who thought it was a good idea to turn off their light-source while hunting turretsā€¦ You can tell that they are approaching because your lightless view range will start decreasing, but by then it is usually too late, they are very fast once they decide to attackā€¦

[quote=ā€œRAM, post:3623, topic:3101ā€]There should be a slenderman monster that stalks the player from behind trees and such but never enters view radius. I guess it could be trapped behind a tree as the player approaches and drives over said tree? Better let it teleport too thenā€¦

Also a Grue. It also never enters view range, but it likes to stalk dark corridors and dismember people who thought it was a good idea to turn off their light-source while hunting turretsā€¦ You can tell that they are approaching because your lightless view range will start decreasing, but by then it is usually too late, they are very fast once they decide to attackā€¦[/quote]

Weeping angels All problems solved. You are doomed. They even drain batteries.

Remove all surface lab entrances for the important labs, make all lab entrances underground, concealed as just a hole in the ground or connected to some building they could need, like dead end subway stations, descending through a power plant substation, underneath a public works, below an unmarked cabin in the woods, under a missilo silo, in the single ground tile in the middle of the river, places like that. Put some special hunter zombies that can shoot their tongues out to grab survivors and drag them closer to the zombie, maybe add this same ability to giant bullfrogs.

Also make some labs have a multi tile multi level biomechanical creature ā€œunder constructionā€ that growls when you poke it with a large and pointy enough stick and can be subjected to disassemble furniture command, howling and spilling acid blood everywhere non stop interrupting the disassembly and giving superalloys every tile when done while leaving a pulped bloody mass tile that can be mined with a pickaxe for tainted meats (while giving out more interrupting grows and acid blood spilling), and a fat deformed 20 feet tall amputee nailed to a cross and impalled with a weird piercing weapon with disproportionately large piercing damage in one of the labs.

this isnā€™t actually that bad and could be good if someone bothered to make it

Every Simpsons Treehouse of Horror episode should be incorporated as various new cataclysms or locations.

Gravity falls has a portal all its own. Upon entering You are insta killed by a floating pyramid.

She should sell sea shells by the sea shore.
The rain in Spain should mostly come out at night, mostlyā€¦

[quote=ā€œlol2121ā€]Add antimatter - an EXTREMELY rare substance, available at labs.
Antimatter gun - will one-shot kill your enemy by disintegration. Warning - you can get disintegrated, too!
AM engine - practically infinite power, needs to be refilled with M/AM (Matter/Antimatter) cartridges.
AM missile - massive obliteration on an area, nothing is left.

Perpetum mobile (perpetual motion device) - some kind of a physical joke, this thing can generate movement without using any energy. Hook it up to an alternator to provide infinite electricity.

Fusion reactor - essentially a mini-reactor taken a step further, now it generates power from nuclear fusion (combining of lighter particles in order to make heavier ones), various fuel modes, e.g. p-p (proton-proton (hydrogen-hydrogen)), D-T (Deuterium-Tritium), D-D (Deuterium-Deuterium), just to name a few.

Well, the last one isnā€™t actually that bad, but it isnā€™t really that feasible. Also, balancing issues.[/quote]
wrong thread

Clown hulks: A dozen of them spawn when you get close to a small car.
They also pick up and juggle anything that they walk over, including one another, and occasionally throw these things at you but otherwise everything that is being juggled will spawn around them when they stop juggling for whatever reason.
They cause zombie children to spawn within nearby buildings who promptly run towards the clown hulks.
There is a chance that an attack at them will hit their nose, shoe, or hair. Such attacks, regardless of their nature, will be completely annulled.
They will sometimes apply makeup instead of attacking. This is very bad, as they have terrible safety regulations and thus use all of historyā€™s most terrifying makeup solutionsā€¦
They will summon balloon animals, these function like manhacks, except instead of hacking, they pop to reduce morale.
If they encounter a unicycle, three of them can form a jabberclown that constantly spawns multiple balloon animals and child zombies and when killed will revert back to three clown hulks and a broken unicycle.
Otherwise function like zombie hulks.

If you build a wall spanning more than 9000 tiles and thereā€™s a Zombie Dancer nearby it changes name to ā€œMan In A Suitā€ and keeps repeating in a deafening and scary voice ā€œMR. (character name), TEAR DOWN THIS WALL!!!ā€, so the character is unable to sleep without something to protect his ears. Whenever you hit one of the dancers heā€™ll say ā€œI wonā€™t payā€.

If Man In A Suit is killed all the dancers turn into Sombrero Hulks, same as normal hulks but will smash any player built walls preferentially before hitting the character, and drop a hat, burritos and a cash card with $7,25 for every hour the hulk existed ingame upon death.

Woa, woa, got another one!

Teleporters have a chance at sending you into a blank dimension, just an ever expanding featureless field. Using any teleporter inside this dimension will bring you back to the the same place you were when your teleporter malfunctioned, and only a fraction of the time will have passed, say a second for every hour.

With enough skill you could manufacture an enhanced teleporter with an option to go to the featureless field at will.

The enhanced teleporter could be improved even further with mods to connect to modified reflex bionics so as to be triggered whenever you are about to be hit by something - instead of taking damage you teleport to the blank plane.

If could be modded with a tracking device and a portal generator so as to allow you to teleport in a different place than the one you teleported from, but youā€™d need to walk several overland tiles in the blank world for every map tile you want to move in the real world when you teleport back, but it would leave a three way portal in the spot for a few seconds in the real world, so a few hours in the blank world and who knows how long in the ether world, from where a bunch of creatures could pour into the blank world.

The creatures from the ether world would immediatelly begin to colonize the blank world so every portal that you made would generate random patchs of alien mold, flying creatures would sometimes get into the blank world through such portals and cause more portals to randomly pop up as they fly about, and slug like creatures that leave a trail that grows into more alien mold and become structures that spawn more ether slugs when they die.

The latter part sounds like a Tarsem Singh film.

Stiffness of the soft clothing should depend on the overall percentage of fullness of the character, as an empty bag does not interfere. Display in the subject property should be the maximum stiffness.

Thatā€™s how waterskin is now, but the displayed encumbrance is the minimum.

My suggestion: soldiering iron ant, a soldier ant with soldering iron mandibles that cauterize you for fun.

My suggestion: soldiering iron ant, a soldier ant with soldering iron mandibles that cauterize you for fun.

Soldering ant slaves. Works like zlaves but with the benefit of being able to insert hurt appendage into maw for cauterization.

Liquid Dispersal System - Essentially a liquid shotgun, or a supercharged aerosol. Can discharge 500mls of a liquid in under a second in a forceful blast of mist. Probably good with concentrated acid or oil or something.

This is a bad idea, because I didnā€™t think of it as an acid gun. My first thought was cream soda.

Bakugaaan! Thing that somehow super cools your bike engine. Aka liquid nitrogen dispenser. Post field tests we highly recommend not using.

A pile of skulls, if left aloe for long enough, will eventually coalesce into a throne. You can only enter the throneā€™s tile if your name is marloss man.