That’s…an interesting set of clothing. I’m calling wang.[/quote]
Well one is the female set and the other is male… i probably should have put something to divide it but this is also in the bad suggestions thread so it can be a little messed up
That’s…an interesting set of clothing. I’m calling wang.[/quote]
Well one is the female set and the other is male… i probably should have put something to divide it but this is also in the bad suggestions thread so it can be a little messed up[/quote]
xD
I thought…never mind.
Clothing should always have a gender and wrong-gendered clothing will reduce morale based upon coverage, with a bonus for being regarded as undergarments. This is based upon embarrassment and discomfort.
Incurring the morale penalty for too long will flip this to an increase in morale by adding the “transvestite” trait. Embarrassment becomes freedom and discomfort becomes familiarity.
All power-gamers are now transvestites to gain the boost to morale.
Find a way to implement this in the try-hard F.P.S. scene and watch the edge-lord conformists self-destruct.
[quote=“RAM, post:3603, topic:3101”]Clothing should always have a gender and wrong-gendered clothing will reduce morale based upon coverage, with a bonus for being regarded as undergarments. This is based upon embarrassment and discomfort.
Incurring the morale penalty for too long will flip this to an increase in morale by adding the “transvestite” trait. Embarrassment becomes freedom and discomfort becomes familiarity.
All power-gamers are now transvestites to gain the boost to morale.
Find a way to implement this in the try-hard F.P.S. scene and watch the edge-lord conformists self-destruct.[/quote]
You’re entirely in the wrong thread, m’boi.
Also add grabber zombie is confused effect when tranny’s are grabbed. Could eventually lead to
grabber zombie enjoys it!
Which leads to:
grabber zombie is doubting its sexual identity!
And subsequently…
grabber zombie is now an LGBT rights activist!
All in a self-doubting spiral of infecting more and more zed being activists aka your minions.
Being wet (from rain or going into water) should not only give wet penalties, but should also rust iron/steel items that might not be stored in a layer under waterproof clothing, inflicting levels of damage until the item is destroyed.
It should also have a negative effect upon people whose clothing is below a certain bulkiness and waterproofing threshold and lack the Exhibitionist trait.
Someone thought that this was a good idea and this is actually a thing in the game.
Affects all iron (not steel) items stored in inventory (so not worn) when the player is in the water and I think also in the rain. And it doesn’t actually destroy anything, just damages it.
More than just completely pointless considering that you can trivially repair anything you would care about getting rusty. It is a very old piece of code so it could have been added before repairs were a thing, which would make it less idiotic than it looks in retrospect.
[quote=“Coolthulhu, post:3607, topic:3101”]Someone thought that this was a good idea and this is actually a thing in the game.
Affects all iron (not steel) items stored in inventory (so not worn) when the player is in the water and I think also in the rain. And it doesn’t actually destroy anything, just damages it.
More than just completely pointless considering that you can trivially repair anything you would care about getting rusty. It is a very old piece of code so it could have been added before repairs were a thing, which would make it less idiotic than it looks in retrospect.[/quote]
What? I’ve never seen that.
Me neither, and I’ve been playing this game a long time. It might be unused code.
It’s actually there. It’s just that there is no reason to ever get into water with iron items.
I just checked: it doesn’t happen in the rain, but does in water deep enough to require swimming. The chance is 1 in 500, so you need to spend 500/[iron item count] to see one item get damaged, but it is there.
And again: only iron items, not steel ones (most of metal ones are steel).
So it’s just so incredibly rare that nobody has ever seen it happen, okay.
We need a 1/1000 chance per turn that a derelict satellite de-orbits and lands on your head, killing you instantly.
New worm enemy, zone eater. Being melee attacked by it transports you to an instanced dungeon. Reaching the end of the dungeon awards you an NPC with stats skills and traits identical to your own.
‘Catch-a-mon start’ a pair of AR glasses that serve many great functions like telling you the time, temperature and weather predictions, but causes fake monsters to appear like hallucinations when worn.
If I had a peso for every time someone’s posted a “bad” suggestion here that I’d love to see in game, I’d be living in Mexico right now.
Game needs more pokethulhu.
Need the ability to unscrew the pommel of the Sword you are wielding to end them rightly.
There should be recreational facilities, both independent and attached to malls and such, that contain ball-pits. Ball-pits should be populated by special child zombies that have shark-fins on their backs. There should also be a small chance of a zombear that remains dormant until you enter the pit.
When you are well fed for 7 days, you gain trait CHUBBY, which increases your charisma toward NPC.
If you are CHUBBY on Christmas Eve then you teleport to every N.P.C. in the world and immediately have to throw an item from your inventory at them or explode.
Helper dog zombie: it can be commanded to open doors, fetch items, place items, indicate the presence of danger, its pleasant demeanour provides a small morale boost, and if you put it outside and lock every door and window then it won’t kill you when you sleep.
Thread zombie: Leaving your loose tailoring supplies near goop can result in this tangly reminder of all the terrible things you wrote in the past.
Eating chips should cause noise. Eating them when hungry or they’re your favorite brand makes it louder. If you’re hungry and they’re your favorite brand, or you’re very hungry, a horde spawns.