We make bad suggestions and come up with horrible ideas

I feel like I should probably list every PR idea I’ve ever done in this thread.

[b][move][size=24pt]FULLY AUTOMATIC VIBRATOR LAUNCHER[/size][/move]

It needs to be semi-automatic, that way it is still partially manual…

Tongs. For pulling out teeth. Great for masochists.

Blimps, I want blimps. BLIMPS!

Batteries not included.

Is it wrong to say that once Z-levels get full implementation, it would seem like a someone decent idea in some ways.

Attack of the Killer Tomatoes.
All zombies are replaced with Tomatoes. To include shocker tomatoes and hulk tomatoes. :stuck_out_tongue:

[quote=“Miloch, post:308, topic:3101”]Attack of the Killer Tomatoes.
All zombies are replaced with Tomatoes. To include shocker tomatoes and hulk tomatoes. :P[/quote]

Is it bad that I actually want this

Being able to equip your pets with armors and weapons.

Tank dog.

Is it wrong to say that once Z-levels get full implementation, it would seem like a someone decent idea in some ways.[/quote]
Technically speaking, yes. But blimps be cool.

[quote=“Jakers, post:309, topic:3101”][quote=“Miloch, post:308, topic:3101”]Attack of the Killer Tomatoes.
All zombies are replaced with Tomatoes. To include shocker tomatoes and hulk tomatoes. :P[/quote]

Is it bad that I actually want this[/quote]
That sounds like a pretty easy mod, as far as such things can be easy. You would just nee to replace the “Z” with a red solid circle. Maybe a couple of different shades. Add in some more extensive use of background colour to differentiate them. Maybe have some green ones for unripe tomatoes and brown ones for the overripe. You would probably change the flesh to tainted veggie. I fear that I am way too lazy to learn all this stuff, far less actually do it, but it seems like a perfectly valid mod…

Stop suggesting good ones.

Heh. Then what about… equipping pets to weapons? They’ll be good as rocket launcher ammo!

When you walk into barbed wire you should EXPLODE

None mutagen. Created using a none and 3 mutagen, generates none mutations, that include:

  • Nones spawning spontaneously;
  • Itens spontaneously becoming nones around you;
  • Monsters and NPCs spontaneously becoming nones around you;
  • Necessity of a exclusive none diet(each none feeds you in one hunger and one thirst)
  • None radiation(that degrade things to be “bad nones”, that you can’t eat)
  • Extra none attacks;

Thresholding or dying makes you a none, that can do everything a none can do. At this point your character is transfered to another player’s world, and your game crashes.

And that’s how nones persist in Cataclysm:DDA.

[quote=“Wanderer, post:316, topic:3101”]None mutagen. Created using a none and 3 mutagen, generates none mutations, that include:

  • Nones spawning spontaneously;
  • Itens spontaneously becoming nones around you;
  • Monsters and NPCs spontaneously becoming nones around you;
  • Necessity of a exclusive none diet(each none feeds you in one hunger and one thirst)
  • None radiation(that degrade things to be “bad nones”, that you can’t eat)
  • Extra none attacks;

Thresholding or dying makes you a none, that can do everything a none can do. At this point your character is transfered to another player’s world, and your game crashes.

And that’s how nones persist in Cataclysm:DDA.[/quote]
Oh my FUCKING god someone make this a joke mod or something.

[b][move][size=24pt]FULLY AUTOMATIC NONE LAUNCHER[/size][/move]

My poor vocal cords…

Nones not included