This sounds suspiciously like a Predator…
“You hear a strange rattling sound from the west.”
“You die.”
This sounds suspiciously like a Predator…
“You hear a strange rattling sound from the west.”
“You die.”
If the player is wielding an axe and has the Psychopath trait, the player will occasionally yell "Here's Johnny!" before attacking creatures or smashing doors."Bang, bang, Maxwell's silver hammer came down on their head~ ~ Bang bang Maxwell's silver hammer made sure they were dead~" The Beetles made some odd songs..
If the player is wielding an axe and has the Psychopath trait, the player will occasionally yell "Here's Johnny!" before attacking creatures or smashing doors.
New trait: genre savvy.
[quote=“Wardenn, post:2099, topic:3101”]NPCs that are invisible, invulnerable, have really good gear, infinite ammo, and move incredibly fast.
They’re also russian and scream strings of expletives in russian. If killed (you wont) they drop a flashdrive containing every PvP survival game.[/quote]
Is it a reference to lots of cheaters on russian servers?
Turn the Cattle mutation branch into a Moose one. So we can all embrace our inner Canadian killing machines.
Allow treshold cattle to milk him/herself.
I was going to suggest some Jame Bond style gadgets like pen grenades, but reversible explosives don’t work right.
{
“id”: “pen_grenade”,
“type”: “TOOL”,
“symbol”: “",
“color”: “green”,
“name”: “pen grenade”,
“description”: “This is a miniature explosive device, disguised as a pen. Sadly not usable as a pen. Use it to arm the grenade, and either throw or disarm it before it explodes.”,
“price”: 6000,
“material”: [“steel”, “plastic”],
“weight”: 113,
“volume”: 0,
“bashing”: 0,
“cutting”: 0,
“to_hit”: 0,
“max_charges”: 0,
“initial_charges”: 0,
“charges_per_use”: 0,
“turns_per_charge”: 0,
“ammo”: “NULL”,
“flags”: [“BOMB”],
“revert_to”: “null”,
“category”: “weapons”,
“use_action”: {
“type”: “transform”,
“target”: “pen_grenade_act”,
“target_charges”: 3,
“active”: true,
“msg”: “Click, click, click. You arm the pen grenade.”
}
},
{
“id”: “pen_grenade_act”,
“type”: “TOOL”,
“symbol”: "”,
“color”: “green”,
“name”: “active pen grenade”,
“description”: “This is a miniature explosive device, disguised as a pen. Sadly not usable as a pen. Either throw it or use it again to disarm.”,
“price”: 0,
“material”: [“steel”, “plastic”],
“weight”: 113,
“volume”: 0,
“bashing”: 6,
“cutting”: 0,
“to_hit”: 0,
“max_charges”: 3,
“initial_charges”: 3,
“charges_per_use”: 0,
“turns_per_charge”: 1,
“ammo”: “NULL”,
“flags”: [“BOMB”],
“revert_to”: “null”,
“category”: “weapons”,
“use_action”: [
{
“type”: “explosion”,
“sound_volume”: 0,
“sound_msg”: “Tick.”,
“explosion_power”: 12,
“explosion_shrapnel”: 28
},
{
“type”: “transform”,
“target”: “pen_grenade”,
“target_charges”: 0,
“active”: false,
“msg”: “Click, click, click. You disarm the pen grenade.”
}
]
},
“Special” smoke bombs: “You throw special smoke bomb, the N.P.C. is enveloped in smoke, the N.P.C. becomes mellow”…
“Special” darts: “You blow a dart, it strikes the giant ant, the giant and stops to build a neat line of dirt spheres”.
Dorfish children: Whenever there is an N.P.C. in the bubble there is a very small chance of contracting pregnancy, fortunately children can be born mid-battle and don’t provide much encumbrance when worn as armour.
Baby shields? o3o
[quote=“Random_dragon, post:2107, topic:3101”]I was going to suggest some Jame Bond style gadgets like pen grenades, but reversible explosives don’t work right.
{
“id”: “pen_grenade”,
“type”: “TOOL”,
“symbol”: “",
“color”: “green”,
“name”: “pen grenade”,
“description”: “This is a miniature explosive device, disguised as a pen. Sadly not usable as a pen. Use it to arm the grenade, and either throw or disarm it before it explodes.”,
“price”: 6000,
“material”: [“steel”, “plastic”],
“weight”: 113,
“volume”: 0,
“bashing”: 0,
“cutting”: 0,
“to_hit”: 0,
“max_charges”: 0,
“initial_charges”: 0,
“charges_per_use”: 0,
“turns_per_charge”: 0,
“ammo”: “NULL”,
“flags”: [“BOMB”],
“revert_to”: “null”,
“category”: “weapons”,
“use_action”: {
“type”: “transform”,
“target”: “pen_grenade_act”,
“target_charges”: 3,
“active”: true,
“msg”: “Click, click, click. You arm the pen grenade.”
}
},
{
“id”: “pen_grenade_act”,
“type”: “TOOL”,
“symbol”: "”,
“color”: “green”,
“name”: “active pen grenade”,
“description”: “This is a miniature explosive device, disguised as a pen. Sadly not usable as a pen. Either throw it or use it again to disarm.”,
“price”: 0,
“material”: [“steel”, “plastic”],
“weight”: 113,
“volume”: 0,
“bashing”: 6,
“cutting”: 0,
“to_hit”: 0,
“max_charges”: 3,
“initial_charges”: 3,
“charges_per_use”: 0,
“turns_per_charge”: 1,
“ammo”: “NULL”,
“flags”: [“BOMB”],
“revert_to”: “null”,
“category”: “weapons”,
“use_action”: [
{
“type”: “explosion”,
“sound_volume”: 0,
“sound_msg”: “Tick.”,
“explosion_power”: 12,
“explosion_shrapnel”: 28
},
{
“type”: “transform”,
“target”: “pen_grenade”,
“target_charges”: 0,
“active”: false,
“msg”: “Click, click, click. You disarm the pen grenade.”
}
]
},
[/quote]
Deactivatable explosives don’t work, but couldn’t you just rig them up like regular grenades? Activate fuse, throw, boom! I know this is the bad idea thread but giving the Bionic Thief/Agent profession a couple of em would be pretty great.
What happens when you try to disarm an explosive?
I kinda wanted to retain the Goldeneye reference. Three clicks to arm, three to disarm. Even then I derped up the “four second fuse” bit. owo
It spits out an error message from trying to look up the explosion use action if you add any extra use actions to the item. At that point after the error, it gives you the choice between “explosion” and whatever other option you added. Picking explosion gives you the “you can’t disarm this” message, or a generic one if you removed the normal item-specific message. Picking whatever option you added will work fine though.
If the item is too heavy for electromagnetic unit to grab, activating that bionic causes you to fly to that metal thing instead. …or have the actual CBM go flying out of your body in a spray of blood and guts.
I had a horrible idea, made a bad suggestion, and now my stars are green. This is my life now.
We accept him, we accept him. One of us, one of us. Gooble gobble, gooble gobble.
We need some double-edged bionics. Like…
Tron Lines: The good news? You constantly give off just enough light to see a little farther, assuming you lack night vision. The bad news? It’s enough to BE seen by, and enough to spoil night vision.
Bionic Fisting Thingy: The good news? You have a decent bionic bludgeoning weapon equipped. The bad news? It counts as a permanently-equipped bionic weapon, and thus prevent you from picking up anything.
Half-Installed Enhanced Hearing: The good news? One of the 2 components of the enhanced hearing CBM installed without issue. The bad news? The other half didn’t, leaving you unable to attempt to install the full enhanced hearing CBM unless you remove the part that DID install.
Self-Destruct Device: The good news? You can take your killer with you via an installed mininuke. The bad news? It might go off on its own, leak radiation, or go off when you take a hard enough hit.
Gamma Raygun: The good news? You have a powerful particle beam weapon, much like the fusion cannon CBM. The bad news? Firing it irradiates the shit out of you.
Amorphous Structure: The good news? You can stretch yourself to squeeze through tight spaces, evade grappling attempts, and stretch enough to mimic the internal storage and/or eat things whole. The bad news? Your skeleton is now made of rubber. Good luck standing, let alone moving at any pace faster than an oozing shuffle.
EDIT:
[12:12:29 AM] Kallin Argentclaw: Bionic fisting thingie.
[12:12:36 AM] Chaosvolt: o3o
[12:12:43 AM] Chaosvolt: Best name I could think of.
[12:13:12 AM] Kallin Argentclaw: The bad news: SOmeone out in the wastes is going to be really into that kind of thing.
[12:13:19 AM] Chaosvolt: cackles
More silly bionics, yes.
Rocket fist bionic. Do your fisting from a distance, activate and fire to launch a high-speed fist over a long range. Can work together with the railgun bionic for super fisting and punch holes through walls and hulks. However, once you fire it, you have to retrieve the fist in order to use it again, and you can’t hold anything until you get it back. Get your fist destroyed by acid? Tough luck.
Fridge bionic. You generate a cold temperature around you, which helps keep items you carry from rotting. Bad news is, you generate a cold temperature around you, and you’re chilly at the best of times. Oh, and you keep saying ice puns all the time.
Eye beams: Shoot lasers from your eyes! Good range, high accuracy if your eyes are not encumbered. Once in a while will malfunction causing pain and blindness.
You shouldnt be able to see while the laser eyes are activated. You have to aim and THEN turn them on. And off. I think they should be a toggle so one can walk around with constant laser prowess if one chooses.
Add a mutant equivalent to those laser eyes too. The good news? You can still see while using them. The bad news? They’re always on unless you intentionally blind yourself, and they’ll damage any eyewear except special glasses/goggles that can contain them.
Do the goggles require flawless ruby lenses?