We make bad suggestions and come up with horrible ideas

If you barehandedly defeat a bear then it should swear fealty to you.

The necronomicon artifact! Makes you hallucinate if you have it in your inventory, then it makes the hallucinations real!

+1 to Azrad’s
Randomly, in the deep forest, in a small clearing, you find a sword embedded in a stone pedestal - but you can’t pull it out.
also, a surprisingly not-rusted sword at the bottom of a lake. it’s immune to damage but otherwise just a sword.

[quote=“Cat09, post:2003, topic:3101”]+1 to Azrad’s
Randomly, in the deep forest, in a small clearing, you find a sword embedded in a stone pedestal - but you can’t pull it out.
also, a surprisingly not-rusted sword at the bottom of a lake. it’s immune to damage but otherwise just a sword.[/quote]

Give high-strength characters the ability to use it, stone and all, as a weapon.

EDIT: Also, a fault bionic that permanantly gives off a small amount of light. Not enough to see or read by, but just enough to leave you glow-in-the-dark.

that’s just your power on indicator, and then a low power light that still draws power >.<

A bionic that beeps to warn you about the power being low. owo

What do you think this is, Magicka? XD

Maybe. owo

T-shirt cannons. Fire clothing lined with kevlar!

Can cannon. https://www.youtube.com/watch?v=_oDqeiIA2js

Ugh, I hate fighting mermaid zombies…

And add the scabbard as a debug-only granter of immortality? o3o

add desync issues… must synch with a toaster in antartica in order to play

Now the flowers will grow B)

Okay I kind of want t-shirt canons as an actual thing now. Chance to stun the enemy rather than damage? What’s that effect where your movement is random? I want that in tshirt-shooting form!

Player can become constipated, giving moderate amounts of pain and requiring special drugs to relieve the constipation.

And they will be triggered by finding nodachis in basements? o3o

“You pick up 1 nodachi”

“You suddenly feel an odd feeling in your gut…”

“You are constipated!”

Does anyone else think that it is a bit odd that bears just die when their health is exhausted? They should keep going for, like, 100 steps after being fatally wounded. Actually, this should apply to everything, they should keep going for, like, maximum_health/10 steps after being fatally wounded. Maybe they should stop if critically hit in the head while post threshold…

Funnily enough once we get a good bleeding/wound system into the game it should be totally possible to put something into a state where it is going to bleed to death, but it will still keep fighting for the next handful of turns before it actually happens.

Add more potential for enemies lingering at 0 HP.

“Omae wa mou shindeiru.”