Vehicle Show and Tell

Open your back door when you are driving around.

Use mirrors.

My ultra-high-efficiency vehicle:

The driver’s seat is an inner tile. It’s surrounded by 3 turrets for protection (Why even bother with walls?).
The bottom right and left have a welding rig and kitchen, respectively. The back center holds a cargo carrier.
Still need to find a mini-reactor; the three quantum solar panels help a bit, but take a long time to recharge. Then again, the battery capacity is so high that even the current power could last for a week or so.
It has 3 motorcycle wheels, I haven’t found that many motorcycles in the playthrough oddly.

The left and right turrets are Modded NX-17 Pulse Cannons, the damage they deal is fairly low, but they fire in bursts of three and are strong enough to pierce through moderate armor. In case anything comes while I’m asleep, they wake me up quickly enough to accelerate away.

The forward turret is a 5-shot can-grenade volley launcher. Can grenades come in multiple flavors; acid, explosive, fragmentation, tear gas, incendiary, and mininuke. They’re just a can and some scrap filled with their respective payloads that detonate on impact. The gun itself is essentially a pneumatic pipe launcher; it has high dispersion, so those 5 shots tend to spread out with very respectable effectiveness. The recipe lacks a targeting computer; since I can’t really replicate the effect in JSON, it has to be manually loaded after every volley i.e. it only holds 5 can-grenades at maximum.

The general tactic against zombie hordes is to strafe individuals with pulse cannon fire; and when they collect together, load the can grenades and fire into the group.

I originally had an enclosed supercar, but the walls just kept getting bashed in my enemies. This was my city runner, which was eventually converted into a mobile mini-fort. It can’t take very many hits, but it rarely gets hit at all. Monsters won’t bash any part of it and get shot apart by the pulse turrets before they get close.

[quote=“Blaze, post:544, topic:207”]My ultra-high-efficiency vehicle:

Fix’d.

AND WE HAVE PULSE TURRETS NOW?

[quote=“FunsizeNinja123, post:545, topic:207”][quote=“Blaze, post:544, topic:207”]My ultra-high-efficiency vehicle:

Fix’d.

AND WE HAVE PULSE TURRETS NOW?[/quote]

No. Somebody has a shiny new turret system and hasn’t yet PR’d it.

No that’s my mod, regular NX-17s are unreliable at best and deadly to the player at worst. At night their range greatly drops and light doesn’t help (bug?) the random explosions they cause can ruin a vehicle.

Pulse turrets are NX-17s with a UPS as a capacitor, mounted on a rotating light frame powered by an electric engine and controlled by a targeting computer; the recipe is extensive but the results are worth it. They no longer have the random explosive ability, but they fire 3 high-accuracy shots that are a bit stronger than a 9mm. At longer ranges it tends to bounce off (turret damage/accuracy drop-off over range is horrendous), but they’ll make quick work of anything that comes within 4 tiles.

Want.

PR dat

Not found 'em yet.

Anything can be done to improve view to the side?

Install doors and open those while driving too?

Thanks for the tip :slight_smile:

Not found 'em yet.

Anything can be done to improve view to the side?[/quote]I think they must only be in experimental. Wonder if we’ll get external cameras, too.

Not found 'em yet.

Anything can be done to improve view to the side?[/quote]I think they must only be in experimental. Wonder if we’ll get external cameras, too.[/quote]

Hand mirrors can be attached to the vehicle as wing-mirrors. We need to add them to semis, buses, etc.

And yes, mirrors are only in experimental.

Are we getting non-[PROTRUSION] rear-view mirrors, too? Or how about external cameras that skip the line-of-sight-to-the-driver check?

On another note: I know a roofed vehicle tile needs to have the four surrounding tiles either roofed or impassable to block the rain, but is that calculated based on the vehicle’s design, or based on its current orientation - i.e. can the rain potentially get in when you drive diagonally?

How do the lads with electric cars here keep their cars charged? Just a large amount of solar panels?

Not anymore. A long time ago we got 100% charge in a day, now we only get about 2% charge from just solar panels.

Pretty much, if I’m going to spend a lot of time in one area for whatever reason (Crafting spree after emptying a lab for instance), I throw up some folding frames and solar panels on my vehicle and leave it out there.

There’s also the generator option; take the smallest gas engine you can find (Disassemble a lawn mower), attach the biggest alternator you can get your hands on (remove electric engine), and put a gas tank in. Load it up with gas, turn on the engine, and just leave it there to fill up your batteries.

Finally, plutonium reactors; but those are pretty rare and RNG based.

All cases depend on having high battery capacity; which isn’t really that hard. Storage batteries provide 100,000 power storage and electric vehicles are fairly common. You can also throw a truck battery into the same tile for an additional 50,000 storage. My little 7-tile vehicle has upwards of one million power storage and I can still fit a few more batteries in it.

You can also keep a stack of storage batteries in the trunk.
Best way to keep batteries charged IMO is to have a massive immobile ‘vehicle’ comprised entirely of handles and solar panels set up next to your main base. Whenever you pass an electric or solar car nab the panels and add them to your sprawling solar farm. Then whenever you spend a few days in your base doing reading/crafting/whatever you can charge some storage batteries.

Sounds like i’ll need to find some place to make a base asap for a solar plant. Alternatively I can just a small engine. Which I assume is far easier to do.

By the way, why is superalloy plating so bad? It’s 10% weaker than steel, but only about 15% lighter.