FYI, we’re doing a new stable this weekend and the freezes are on. Is it possible to get a “fixes” version with just the balance tweaks and fixes, but without the SMG->Rifle, etc changes, so we can include that in the 0.C stable mod list?
https://www.mediafire.com/?00wf75aczc82fja
I left the scorpion’s ammunition in, but other that’s the only change I believe.
It’s a fairly simple matter to remove them, so just say if you need it.
[quote=“Blaze, post:122, topic:7616”]https://www.mediafire.com/?00wf75aczc82fja
I left the scorpion’s ammunition in, but other that’s the only change I believe.
It’s a fairly simple matter to remove them, so just say if you need it.[/quote]
Hey, thanks for the quick turnaround. I’ll check this up as soon as I can–in the middle of a merge ATM.
Think I might need to tone it down a bit, I just used a scorpion to launch Flaring bolts (Molotov+Ballista Bolt), into a fungal tower from two map tiles away.
I’ll wait until I get some feedback though.
[quote=“Blaze, post:122, topic:7616”]https://www.mediafire.com/?00wf75aczc82fja
I left the scorpion’s ammunition in, but other that’s the only change I believe.
It’s a fairly simple matter to remove them, so just say if you need it.[/quote]
Saying, I’m afraid. String freeze means the only permissible change to player-visible text is deletion. New ballista bolts break that, so are gonna have to wait. :-/
Gotcha, removed them. The link above has been changed to reflect that.
Note that this was just a hasty delete job, so there might be a syntax error thrown in there somewhere.
OK, I’m seeing descriptions changed. That’s player-facing strings and they’re frozen. Sorry, Blaze.
Any chance you can tell me what specific strings are different? It’d be faster than editing the previous version or copying all the old descriptions into the new one.
I saw changes made to reflect the ballista bolt changes, which is understandable, but bumps into the freeze. If Mozilla gets its shit together and fixes Firefox I’ll be glad to check it up tonight–my dev machine’s browser refuses to connect to google, much less DDA. >:-(
There’s a small feature I implemented, but didn’t see you use: if you add “MANUAL” flag to a turret, it will no longer acquire targets on its own and will require you to manually aim all its shots.
Okay, a few new additions and fixes:
- Needler Turret: A coilgun that shoots nails, single shot, but decently accurate and armor piercing.
- Perforator Turret: Replaces dual/quad nail turrets. More ammo-efficient, and deals slightly less damage, but has better piercing and burst 5.
- Bullet based turrets got a buff, to make them more useful.
- Added Hypervelocity Driver, essentially a mountable ferromagnetic rail rifle.
- Slingshot cannon, Spear Launcher, Scorpion, and Hypervelocity Driver have the “Manual” tag, meaning you need to fire them yourself via manual targeting. On the other hand, they now hold up to 10 of their respective ammo. Spear launcher lacks the special effect loads of the others; so I gave it a significant damage/pierce buff; and it holds 30 rounds instead.
Testing out the smoke generator. I wanted to do something with all this charcoal I made in the build-able kiln. It’s powered by charcoal and generates a small square of smoke whenever a hostile is nearby. They’re easy to make and very light, so larger vehicles can mount multiples of them. They can be mounted as protrusions (fairly fragile), or be mounted on a frame (They don’t take a roof slot, but they DO take a cargo slot, so no ammo-based turrets or containers). Holds up to 100 charges of charcoal.
Feedback is appreciated. Link on the OP is updated as always.
Where do I find the recipe for Powered Turret Frame / what skills do I need? I have a lot of recipes for turrets that need one, but no recipe for the frame itself.
Making a powered frame from scratch requires electronics, computer, and fabrication at 5.
Extracting one from a bot turret requires mechanics and computer at 3, electronics at 2.
Ah, lacking enough Computer. Thanks for the help.
Whee Blob Update.
Blob Frame, Blob Plating, Blob seats, two more blob turrets, a blob engine/wheel.
Also changed up the recipe a bit. They no longer use metal, mostly bones and mutagen (for the turrets and engine; until I find a better replacement).
To use anything that uses blob feed as ammo, you’ll need to install a blob core (You get one for free every time you make more blob food).
When a blob part breaks, uninstall it and it’ll begin growing back into the repaired part.
wow. Blazes thread is cool. (This post is mostly so I can keep an eye on cool things that Blaze makes) but lets see if I can contribute somehow…um…um… Log launcher. Launches unsharpened pieces of log and such which cause large blunt damage. Cause blunt is necessary some times… no wait slingshot takes care of that… hmm Mirror turret. A simple bunch of mirrors mounted on a targeting frame like any other turret. Causes massive glare penalties to enemies it has targeted.
The ‘Big Boom’ canister feels a little lacking in demolitions capacity. Can I rig my slingshot cannon to huck bundles of dynamite?
While the explosives themselves can have their effect defined in json; explosive ammo is definite via flags.
I can give a bigger explosive option and let you make multiples per bundle of dynamite though. Might as well give the other explosive concoctions a bit more use as well.
Mostly I want something that can knock down walls. Made from dynamite x2 + tin can, or something.
Edit: In other news, it would be good to be able to disassemble turrets to get the powered frame back.
BTW blaze made a thread in lab please be the first, and post links to all your awesome add-ons that are not yet in the mainline experimental/stable. Thanks!