Okay… Changed a lot of things.
A LOT of internal changes, removed unnecessary capitalizations, reorganized files and coding, etc
Finally replaced vanilla turrets, they’re manual now and require a turret frame. On the upside, vehicles with turrets have a turret frame on them already; so you can salvage them off wrecks.
Changed all turrets to have manual and auto variants, manual turret + fire control system + turret engine = auto turret. Yes, that includes things like the hypervelocity driver and slingshot autocannon.
The recipe menu has exploded so I moved them all to a single menu.
Made small electric motors a teensy bit stronger, previously they couldn’t even move the minimum vehicle parts, so now they can at least move something.
More stat fiddling.
Added 3 items that were suggested to me, they’re probably not balanced. The Vortex Generator, Vortex Engine, and… well, it holds cargo.
The three items are in the blaze_test.json file, and the blob items are in the blaze_blob.json files. So if you want to remove them there should be no need to file dive. They’re self-contained so deleting them will cause no issues with the rest of the mod.
I probably missed something somewhere, so if you encounter any bugs, tell me and I’ll get right on it.
I think the names of manual and automatic turrets are different enough to avoid confusion, but tell me if you have problems.
Link to the OP is up to date is always.