Okay so I had some time and looked over stuff, and then did stuff, here’s the new things.
-Water containers fixed.
-Dual/Quad SMGs replaced with single SMG (9mm/22/45 burst 5), Rifle (223, burst 3), and Anti-Material Rifle (.50, single shot) turrets. They are also significantly easier to make.
-Ripper and Shredder are separate recipes.
-You can rip powered turret frames off existing SMG/Military/Laser turrets. (You lose the gun, it’s a recipe, not a deconstruction.)
-Loads of miscellaneous balancing changes. Turrets weigh less due to slightly reduced recipe costs.
-Gatling Cannon Turret renamed Rotary Cannon. Is now a single shot, but changes from 8 barrels to 3, vastly reducing weight, volume, and recipe cost. Can be installed as Rotary Cannon (Paper Cartridges), Burst Cannon (Blunderbuss ammo), or Flak Cannon (Shotgun Shells)
-Slingshot Cannon, Scorpion, Grenade Launcher, and similar long range weapons now have long range.
-Effect payloads for the Scorpion.
Tentatively added blob turrets. So far only 3 turrets. The resources to make them are fairly easy to get, but are quite time intensive (Most parts work like the kiln does, so you won’t be standing around and can run multiple creations at once.)
The plan is for Blob parts to be heavier and weaker than the parts they’re based on, but you don’t need tools to install/remove them; and if destroyed; they just fall off and can be reinstalled.
Blob turrets are, unsurprisingly, not completely balanced.
Link in the OP is updated as always.
Todo:
Move most stuff into books so as to avoid clogging up the recipe list.
More blob stuff, frames, plating, wheels and engines, and of course, balancing.
Have robot disassembly recipes separated into stages. Nothing more annoying than spending 12 hours taking apart a tank drone only for a raccoon to attack you and make you lose all your progress.