Vehicle Additions Pack (Updated December 8)

[quote=“Blaze, post:700, topic:7616”]Wow that took so much time.

  1. Ammo-based turrets now come with two free ammunition racks when crafted. (If you’re updating from an old save, feel free to debug them in).
  2. Diamond and Blob recipes are mostly hidden until you find the parts (Vortex/spiral stones for Diamond, and you start with 1 “growing blob?” recipe)
  3. More stat tweaks.
  4. Fuel changes have been integrated, but only at vanilla values.

The rest are mostly changes in the back to reduce redundancy and make the mod smaller; as well as get everything working.

  • Changed diamond everything.
  • Changed blob everything
  • Changed vortex everything (Generators and Engines use water, which should last quite some time).

Note that this is FAR from a final version so there will be bugs and oversights. This is just the “Managed to get everything working by slaving through the nights” version. Lots of messy code and hacks until I have time to address them more completely.

Download link on the OP.

The changes to diamond and blob stuff is significant and is probably hard to get into if you don’t know what you’re doing. And until I have a more intuitive system to introduce them, I’ll explain them here:

"R"ead a vortex stone or spiral stone to gain access to the recipes. (They use Book_Data in order to not clutter the menu)
Craft a Diamond Matrix. As of now I can’t get the mod to overwrite the CVD machine for tool data, so you just need carbon and hydrogen for now.
Load the diamond matrix with charcoal.
To make the base frames requires spiral stones as well as charges from your diamond matrix.
You can then install any wooden frame/plate as diamond parts (just not structural frames).

Diamond vehicles are biased to be small, but light. As such, I removed all those old diamond turrets. Instead, install diamond edges and diamond lances on your vehicle and smash through zombies. Diamond vehicles soak a considerable amount of damage and can be easily replaced so don’t worry too much about repairs. However, your structural frames can only be replaced with more spiral stones, and are in limited supply, so keep an eye on them.

[spoiler=Blob stuff]
First craft the “growing blob?” recipe. It will then grow into an amorphous core and some gelatinous/oozing masses.
"R"ead them to gain access to the recipes.
Place the amorphous core as a “Blob Nursery”. This is your vehicles engine, seat, and is necessary to grow your other blobs.

As for individual blobs.

Gelatinous masses act as your general frames/parts.
Oozing masses can act as storage, wheels, or generators. As generators, they turn meat (any kind, or bone, or blob globs if using assimilators) into battery power. As storage they can store battery power, liquids, or items. To change their features, "a"ctivate them. Note that all Oozing parts block movement.
Metalloids are stronger versions of gelatinous masses and work exactly the same, albiet being much tougher to make and break.

There are also various turrets, I removed the majority of them and kept them simple. Although they’re fairly weak, you can make lots of them in order to overwhelm enemies with sheer numbers.

Note that if you have a “growing” blob, they will no longer grow by themselves. Place them in the blob nursery until they are fully “fed” then activate them. Blob parts will also no longer regenerate, but instead break into blob globs; which you can feed to your assimilators.

Thus, while diamond parts will focus on small, but powerful vehicles. Blob parts will tend toward huge, slow, roving fortresses bristling with dozens of turrets. Especially since oozing feeders/assimilators are very slow to generate power and thus you require loads of them.

[/spoiler][/quote]

awesome, buty i have a question, is this the media fire download avaialble on the oP for this version of the mod? and if it is, u shoud consider something else, like mega, instead of mediafire. mediafire has redirects and just seems worst in comparison to many other things

I always have uBlock Origin and Noscript running so I never had any issues with mediafire, but here’s a Mega link:
https://mega.nz/#!2cMGiI7Z!7Lk91VjEqPq50HvWOyiQXK6CB_tnjmfwnk-2lBKtR3Q

Blaze, have you updated the main mod in the mainline code? Or do I need to replace the current one with this?

I’m holding off updating the mainline until I’ve implemented the rest of the features, so replace that one with this.

Not sure if this is fixed here or not but:
Fuels (gas, diesel) now have an “energy” field that defaults to 1. Redefining them (rather than using “copy-from”) will overwrite the field to 1. The value in core is set to 50 (gas) and 75 (diesel). Meaning that if the field is overwritten by 1, fuel efficiency drops by a factor of at least 50.

mild bug report: The Pneumatic Rifle doesn’t come with any shrapnel hoppers as a by-product when you craft it. Also, the shrapnel item has an ammo type defined, but none of the stats one typically sees on ammo. I’m not sure if that would mess anything up or not.

Can we get rail racks please? I want to load all these rails into my railgun, but I can only fit two.

other issue, the starting blob item thing requires Chemical Making 5 to make, where do you even get that?

That is probably a typo and should be 2 instead.

Okay, slightly more updated version with more bugfixes: http://www.mediafire.com/file/6s5o526zowgsumn/blazemod.zip

Hi, get error here while select 'i’nput in vehicle oozing feeder, probably because it’s have undefined-bfeed fuel.

Something broke vehicle reactors, it’s even in the Vanilla game, you’ll have to wait until it’s fixed.

Edit: Looks like it was something else. Fixed it, but you can just spacebar through the message and it’ll work fine.

Did I do something wrong with my installation or are the diamond and Vortex vehicle parts not usable atm?

-diamond matrix recipe doesn’t register standing next to the cvd machine. You actually need the cvd machine debug item to craft it which is impossible to get without cheating.

  • on that note diamond plating requires only a welder and wooden armor kit
  • when I install a vortex engine it mentions it requires water, but the drain rate is impossible. 180L of water won’t let you go even for 5 minutes.
  1. I can’t actually overwrite the cvd machine entry in terrain.json, so I left a note saying why I removed the need to use the cvd machine. And then promptly forgot to remove the need to use the cvd machine. Fixed.

  2. Fixed.

  3. It seems that the “energy” variable doesn’t affect anything that’s not specifically “AMMO” because reasons.

The third is a lot more annoying to get around due to vortex engines and vortex generators. Engines can only use items inside tanks, and tanks only accept liquid inputs. Reactors can use any item, but won’t accept anything inside containers (like liquids), even trying to transfer liquid via interaction with water tiles won’t work. Wishing the liquid directly lets you fill the reactor normally.

Hold on a bit while I try to figure something out.

Thank you for the answer and for your work on the mod. Might try my luck with the engines tommorow, but more likely than not I’ll mess something up :slight_smile: .

EDIT: Only way I’ve found around the engine problem was to change fuel type to custom “Vortex coolant” fuel which I gave a whooping 5mil energy and made it craftable from water. If I’m not mistaken vortex engine was supposed to work indefinitely without ever needing any fuel.

would i be presuming correctly that being able to charge growing whatevers out of a UPS Recharge Station is Not As Intended?

[quote=“Coolthulhu, post:705, topic:7616”]Not sure if this is fixed here or not but:
Fuels (gas, diesel) now have an “energy” field that defaults to 1. Redefining them (rather than using “copy-from”) will overwrite the field to 1. The value in core is set to 50 (gas) and 75 (diesel). Meaning that if the field is overwritten by 1, fuel efficiency drops by a factor of at least 50.[/quote]

Blaze did you confirm this as fixed? I’m not sure what you were referring to in your last reply when you mentioned #2 fixed.

currently missing item definition for bfeed

Certain parts (ex. Solar Arrays, Turret Chassis) require welding goggles rather than a tool with Glare Protection 2, which means those with bionic glare filters still need (the otherwise useless) goggles.

Metalloids can’t be dismantled into growing metalloids, despite their description saying they can.

Really stupid question. What’s the bare minimum of parts needed to get a blob car off the ground?

I tried installing an amorphous heart, gelatinous wheels, gel lamps, a gel battery, and gel generators, but it kept saying that no engine was present. I seem to be missing whichever blob will be the car’s engine.