[quote=“Blaze, post:700, topic:7616”]Wow that took so much time.
- Ammo-based turrets now come with two free ammunition racks when crafted. (If you’re updating from an old save, feel free to debug them in).
- Diamond and Blob recipes are mostly hidden until you find the parts (Vortex/spiral stones for Diamond, and you start with 1 “growing blob?” recipe)
- More stat tweaks.
- Fuel changes have been integrated, but only at vanilla values.
The rest are mostly changes in the back to reduce redundancy and make the mod smaller; as well as get everything working.
- Changed diamond everything.
- Changed blob everything
- Changed vortex everything (Generators and Engines use water, which should last quite some time).
Note that this is FAR from a final version so there will be bugs and oversights. This is just the “Managed to get everything working by slaving through the nights” version. Lots of messy code and hacks until I have time to address them more completely.
Download link on the OP.
The changes to diamond and blob stuff is significant and is probably hard to get into if you don’t know what you’re doing. And until I have a more intuitive system to introduce them, I’ll explain them here:
"R"ead a vortex stone or spiral stone to gain access to the recipes. (They use Book_Data in order to not clutter the menu)
Craft a Diamond Matrix. As of now I can’t get the mod to overwrite the CVD machine for tool data, so you just need carbon and hydrogen for now.
Load the diamond matrix with charcoal.
To make the base frames requires spiral stones as well as charges from your diamond matrix.
You can then install any wooden frame/plate as diamond parts (just not structural frames).
Diamond vehicles are biased to be small, but light. As such, I removed all those old diamond turrets. Instead, install diamond edges and diamond lances on your vehicle and smash through zombies. Diamond vehicles soak a considerable amount of damage and can be easily replaced so don’t worry too much about repairs. However, your structural frames can only be replaced with more spiral stones, and are in limited supply, so keep an eye on them.
[spoiler=Blob stuff]
First craft the “growing blob?” recipe. It will then grow into an amorphous core and some gelatinous/oozing masses.
"R"ead them to gain access to the recipes.
Place the amorphous core as a “Blob Nursery”. This is your vehicles engine, seat, and is necessary to grow your other blobs.
As for individual blobs.
Gelatinous masses act as your general frames/parts.
Oozing masses can act as storage, wheels, or generators. As generators, they turn meat (any kind, or bone, or blob globs if using assimilators) into battery power. As storage they can store battery power, liquids, or items. To change their features, "a"ctivate them. Note that all Oozing parts block movement.
Metalloids are stronger versions of gelatinous masses and work exactly the same, albiet being much tougher to make and break.
There are also various turrets, I removed the majority of them and kept them simple. Although they’re fairly weak, you can make lots of them in order to overwhelm enemies with sheer numbers.
Note that if you have a “growing” blob, they will no longer grow by themselves. Place them in the blob nursery until they are fully “fed” then activate them. Blob parts will also no longer regenerate, but instead break into blob globs; which you can feed to your assimilators.
Thus, while diamond parts will focus on small, but powerful vehicles. Blob parts will tend toward huge, slow, roving fortresses bristling with dozens of turrets. Especially since oozing feeders/assimilators are very slow to generate power and thus you require loads of them.
[/spoiler][/quote]
awesome, buty i have a question, is this the media fire download avaialble on the oP for this version of the mod? and if it is, u shoud consider something else, like mega, instead of mediafire. mediafire has redirects and just seems worst in comparison to many other things