Has there been a fix for the single-shot weapons issue? Ammo racks don’t seem to work anymore and I’m clueless as to what the solution is. Should I just accept that my vehicle’s turrets are nearly useless for a while until the issues from the big clean-up get fixed?
The newer experimentals now have the updated version of the mod included. No need to download here.
There’s still a few issues and changes will be made, but you don’t have to download the version here anymore.
Right, I did a pull yesterday so my tip is 7bf2aeaf4ec and my perforators are single shot right now. That makes them less useful.
Quick fix for the vortex core problem right now is to convert the vortex core phase from solid to liquid and debugging it if you accidentally spill it.
Very annoying, though.
How do vortex engines even work?
How do you fuel them?
[quote=“DG123, post:665, topic:7616”]How do vortex engines even work?
How do you fuel them?[/quote]
They basically just wind powered generator/engine using a small vortex monster as a power source
i think
[quote=“kilozombie, post:664, topic:7616”]Quick fix for the vortex core problem right now is to convert the vortex core phase from solid to liquid and debugging it if you accidentally spill it.
Very annoying, though.[/quote]
They removed the ability for solid items to be loaded like fuel, so that’ll have to do unless I turn it back to a solar panel like it used to be.
This was due to the fact that they have an ammo capacity of 1 to prevent them from being used as a handheld weapon. Updating them to the new vehicle-only flag will be done when I have time.
There is no vehicle-only flag, last I checked. MOUNTED_GUN only prevents you from firing it without some random terrain to set it on.
From what I can tell following recent PRs, the solution they’re using now is to give it magazine data and then add the NO_RELOAD flag. That prevents reloading when it is an item, but doesn’t affect the weapon when on a vehicle.
I’ve looked at where this difference is hardcoded and I don’t recall it being the hardest thing to fix. All you have to do is blacklist batteries instead of whitelisting liquid fuel/minireactors, then vortex cores and other solid things can be loaded.
You could use a whitelist, you just need to make sure it’s item-specific instead of a general rule.
Blazemod turrets don’t drop casings and linkages.
Is there a wiki somewhere for this mod? I’d love to know how growing blob frames etc work, but reading through nearly 50 pages of posts here to hope and find info is too much for me.
Another question / request: Is there a vehicle version of the fermenting vat hidden somewhere in your mod? If not, could you add one? Or does the vehicle code not allow for objects with a timer?
how do you get the blob turrets to take water from cocoons?
this.
and a vehicle charcoal kiln please.
I’ve noticed that the blaze mod doesn’t allow weapons (HMG’s) with a bipod modification to mount on a turret. I filed a bug with the main github, but I wanted to raise the issue here, since it’s a pain, and you can’t use good weapons on vehicles. Also, I think this might be connected to an existing turret issue debug message that is thrown when you enter a world space with a weapon that includes a bi-pod.
Now I am no expert here, but it seems you can’t reload the Blaze mod turrets that use the 2L tanks for ammunition storage, because it isn’t a fluid. And it generally irritates me because it seems that guns that use the, let’s say “5.56mm rack” can’t use reloaded bullets, because it is so specific (Allthough magazines are used for those guns). Then why not make magazines for the blaze mode turrets?
For example, you can load a “Hopper” or something with a better name with, let’s say 100 nails, then you load that to the turret, just like other weapons work.
I’ve actually started doing that, you had it down even to the word “Hopper”.
However, I can’t make any changes until the mainline version is fully converted. I’d be reverting hours of effort if I did so.
Sorry if this has already been reported (I checked back a few pages and didn’t see anything), but I’m running into a bug with your mod on 0.C - 5758.
When starting to construct a vehicle, it appears like it is a multi-stage process (similar to building a wall) that requires 2 frames. Trying to make a vehicle with only 1 frame causes an error message, failing the construction as well as consuming the frame.
I also noticed that trying to drag another vehicle (like a shopping cart) across the tile you started the vehicle construction on causes you to either lose your grip on the shopping cart or causes the game to crash.
I found a bug. Vortex engines call for ‘vortex core’ fuel, but vortex cores are actually classified as ‘vortex energy’.