Vehicle Additions Pack (Updated December 8)

My problem with the lack of boardable tag is that until I get plutonium, my blobmobile is covered in solar panels and unless I’m standing on a boardable square, I can’t see anything but the solar panels/roofs which makes getting around inside my mobile blob home and crafting problematic. But this is something I can easily edit in each release myself.

If that’s not viable, there’s always the option of making them work like funnels and generate blob feed over time which is deposited in a container.

Funnel function is coded in the source, what I CAN do is make a “slime plant” that you can harvest and will “replenish”; but depending on the day/season setting of an individual player (I play 31 day seasons; default is 14 I believe.), this can end up horribly skewed.

How do retrievers/scoops work? I’m trying them out but no item gets picked up. Are there special requirements?
Edit: derp they have to be turned on in controls :x

Did you try turning them on?

No, going to go hide in shame now.

One thing that I’m running into with the blob turrets is trying to remember what becomes what on the branches.
The whole “What in the heck is this one going to become?” thing is a lot of fun when you’re first trying them all out, but I’m also finding myself asking “now which one of these things was it that makes a snapping ooze again…?” after a while.

Maybe you could include some subtle reminder hints in the flavor text for the growing stages? Things like “the mass eagerly engulfs your finger when prodded” for the snapping blob, or “the mass occasionally spits tiny plates of keratin at passing flies” for the gel razor?

The mention of scoops just reminded me of something.

When you fire something like… say… a .50 BMG turret on a vehicle, the casings fall to… is it the floor below the vehicle, which is kinda dumb, or the vehicle tile the weapon is mounted on (assuming it has storage)?

And if they fall to the floor, is it feasible to mount scoops behind the weapon to catch all the casings?

Really we should just put in a vehicle part which is a turret mounted brass catcher though.

[quote=“DG123, post:487, topic:7616”]The mention of scoops just reminded me of something.

When you fire something like… say… a .50 BMG turret on a vehicle, the casings fall to… is it the floor below the vehicle, which is kinda dumb, or the vehicle tile the weapon is mounted on (assuming it has storage)?

And if they fall to the floor, is it feasible to mount scoops behind the weapon to catch all the casings?

Really we should just put in a vehicle part which is a turret mounted brass catcher though.[/quote]

The casings fall to the ground. I’ve put scoops on the back of my blobmobile to catch my NPC’s casings and the teeth my gel shooter sheds.

Do said scoops block vision? Might not matter too much for me because I have cameras around the vehicle but I’m wondering where to place the scoops.

Also do rollers block vision? I assume not?

How do u manage at night with the cams.

the cams cant see any thing at night:(

Unless i fit spot lights but that kind of defeats the stealth mode.

We need infre red cams or some thing :slight_smile:

I use spotlights. At the moment I’m still working on that particular vehicle rather than taking it into combat though.

My looting vehicle is just a 5 or 6 tile long motorbike covered in cargo carriers.

Spotlight on that too. No need for cameras. If something sees me I just peel the f**k out of there because this thing is fast.

Blaze im wondering how hard do u think it would be to make infre red cams so wedont need to use spot light so they can see?

Is it just me or do scoops ignore corpses? I haven’t had them pick up a single corpse yet, just items.

this would likely need source tweaks.

Ah i see and that sounds like it could be hard.

Either way loving this mod :slight_smile:

[quote=“DG123, post:489, topic:7616”]Do said scoops block vision? Might not matter too much for me because I have cameras around the vehicle but I’m wondering where to place the scoops.

Also do rollers block vision? I assume not?[/quote]

Nope, and they can stack with pretty much anything that doesn’t have an inventory. I stick at least one somewhere protected like directly under the driver’s seat, and then the rest on the front and rear bumpers, and on the sides.

Rollers don’t block vision, but they do block pretty much everything else, and WILL destroy nearly anything they run over (in other words, make sure they’re behind your scoops, and that they don’t run over anything you’re trying to pick up.)

I’ve had them pick up bodies before, but its a lot easier to get them to pick up small corpses than large ones.
Scoops seem to follow some of the same rules about item pickup speed as players do- more small things and larger big things get picked up when you drive over them slowly.

Bio-Diesel engines and fuel anyone?

Youtube it, pretty easy to make with zombie fat/cooking fat/oils left over grease etc.( I made a poll for this topic also).

[quote=“ZoneWizard, post:497, topic:7616”]Bio-Diesel engines and fuel anyone?

Youtube it, pretty easy to make with zombie fat/cooking fat/oils left over grease etc.( I made a poll for this topic also).[/quote]

Haven’t looked up what all the recipe requires, but bio-diesel is an option now.

Too bad ethanol isn’t usable yet. We now actually HAVE ethanol, but it’s mostly only used as fuel for a variant hotplate.

Oh for real, I just just a few hours ago picked up the latest build. I have not had a chance to play with it. So we can use zombie fat etc for fuel? We need a bio-D engine?

Lemme look up the recipe for it…

  • Requires a cooking skill of 6.
  • Result_mult of 2, so one batch is 400 units of diesel.
  • Learned from Biodiesel: Renewable Fuel Resource, can’t be autolearned.
  • Tools: 10 charges of a chemistry set.
  • Components: 1 unit of water (or 1 clean water), 14 units of ethanol, 2 units of cooking oil (or 2 lard, or 2 tallow, or 4 tainted tallow, or 4 fat, or 8 tainted fat), and 1 unit of lye powder.