So I’m brainstorming on some more stuff, perhaps you could add a few things?
- Recipe books, which I’ll put in some randomly generated cars, possibly libraries as well. Books are easy enough to jsonize at least.
- Vehicles for books to appear in. I haven’t really delved into vehicle jsons, they look fairly simple though.
- Enemies for a more endgame experience. Sadly, my previous code for this went poof along with my old HD; so I have to start from scratch. This obviously means I’m going to take it out on all of you with an array of utterly brutal encounters.
- Fungal vehicle parts, I’m planning on this to be a purely fungal character thing as I find the mutations somewhat lacking.
Like blob parts, fungal parts don’t require tools and single parts can be installed in multiple ways. Unlike blob parts, they won’t have as much utility, are quite fragile, and don’t regenerate when broken. However, the parts can be grown easily and quickly once setup.
Getting into it is simple, once you have some mycus fruit saved up, you craft a “Empty Mycus Journal” (name will probably change), using it will enter a meditative state during which “You write down the fragments of knowledge of the mycus while in a trance-like state” or something.
Reading that book will teach you a few recipes, which you can then use to construct (i.e. grow), the parts for your vehicle.
To grow the parts, you’ll need fungal terrain, this may be easy or difficult depending on your circumstances.
Then craft the growing plant via construction menu, or plant the seed. I set up both ways as I can’t really alter growing time so those with long seasons may suffer quite a bit. Grown plants give a lot more parts though.
You can then install the parts as is, no real need for mutagen, as you provide it yourself.
As for the parts themselves, they are extremely fragile at around 50 durability each. However, they are extremely light (Though take up a fair amount of volume). A 20 tile fungal vehicle with all sorts of fungal parts will probably only weigh a bit more than 100lbs.
You won’t have powered engines, instead you have a “Mycus Link” part that works like foot pedals, but are a fair bit stronger. Your own strength will determine your speed; and you can power a fairly large fungal vehicle because of the light weight.
Things like electricity and gasoline don’t mean much to the Mycus, so you won’t get storage for those. You will need a lot of water for the recipes, so the Mycus link acts like a faucet as well as controls, many parts have innate water storage, and the roof part acts like a more effective funnel.
As for the turrets, you have simple options:
Thornflinger: Turns a currently unknown fuel type into thorns and shoots them. Can then be recollected as ammunition.
Sap Spitter: Turns water into sap and then spits it, bogging down enemies.
Possible variants to the above two.
Then a third “turret” type, a “mycus projector”, which is less a turret and more a factory. Depending on what you “feed” it, it has different effects and gives a different byproduct. These byproducts are usable by the player as fungus grenades and possibly injectable fungal stimulants.
Finally, I’m thinking of adding a craftable weapon the “Thorn Baton”, which is martial arts compatible, a fairly potent melee weapon, which is capable of shooting collected thorns. Furthermore, it has a few craftable mods which change how the weapon works.