Blaze, you forgot to make walkways not require tools. At the moment they still require standard wrench/welder tools.
Edit: The various roofs are also missing the “TOOL_NONE” tag.
Feedback-wise, I find that multiplying the blobs require a lot of tedious actions. I basically had to end up streamlining the process to get this done with any sort of expediency.
(b)utcher/disassemble blob
(g)rab 400 feed
(g)rab 2 growing gray mass
(w)ield one growing blob(actually gets auto-wielded due to volume issues)
®eload the blob
(a)ctivate the blob
(d)rop the blob
(w)ield the next growing gray mass
®eload the blob
(a)ctivate the blob
(d)rop the blob
…
repeat dozens/hundreds of times
Vehicles require a lot of pieces and while multiplying the blobs costs very little ingame time and resources, I think they shouldn’t need quite so many key presses to get them, control inconvenience isn’t an elegant balance solution. Maybe add recipes that use blob feed and growing blobs to create grown blobs? This way people can make batches without needing hundreds of key presses. I’ve also noticed that some of the blob growth stages can be reloaded with more feed than they need, leading to a lot of wastage if you don’t micro-manage the amount you put in your inventory, this is probably something to fix.
Maybe something like this?
{
"type" : "recipe",
"result": "gray",
"category": "CC_OTHER",
"subcategory": "CSC_OTHER_MATERIALS",
"skill_used": "cooking",
"difficulty": 6,
"time": 1000,
"reversible": false,
"autolearn": true,
"components": [
[
[ "graygrow", 1 ]
],
[
[ "bfeed", 200 ]
]
]
},
Although I don’t know how to ensure this process doesn’t randomly fail, wasting all the growing blobs. Maybe make it require 0 skill, there’s already the lv6+ requirements for getting things started and I think you’re planning on putting the recipes in a book so they wouldn’t show up in crafts until you have the book either way at that point.
Thematically, the whole reloading and activating the blob to feed it is cool, but in practice it gets really unfun really quickly. Great job with the mod though, thanks for bringing this to us, my blobmobile is slowly growing