Well, the idea is that certain enemies would drop… let’s call it ‘Artifact Grist’, that you can then combine with a mundane object, to create a Unique, named weapon. These weapons would have higher damage, more speed, or other bonuses depending on the weapon.
Fer instance, (3) Artifact Grist + Baseball Bat = Home Run.
Baseball Bat
1.13 Kilograms
Volume 7
Bash 19
Cut 0
To-Hit +3
111 Move Points per attack.
etc,.
Home Run
1.13 Kilograms
Volume 7
Bash 23
Cut 0
To-Hit +4
88 Move Points per attack.
You get the idea. It’s a baseball bat, but better. It’s a unique, craftable only weapon, that requires you kill a very strong enemy to acquire.
You would need to go out and slay a jabberwocky, or some suitably impressive monster, before getting ‘Artifact Grist’ to combine with a Baseball Bat.
Artifact Grist would simply be a gaming abstraction, and therefore massless. It would simply be a way to represent that you earned this weapon.
That said, I know my list of ‘boss’ enemies is rather puny, which is why I asked for feedback. These aren’t meant to be a Week 1 item. You would need to work for these. Can I get suggestions for better ‘boss’ enemies?