So, earlier today, I was playing some cata, and was worrying about my character freezing while it was about -6 degrees celsius (21.2F), and I thought to myself…
"This is a load of crap"
Now, where I live currently, In the great Canadian North, winters can go down to about -40C (-40F), and -6C (21.2F) is basically T-shirt weather, and my character is somehow finding the ability to freeze to death unless he’s wearing some kind of heavy coat.
I think that this system could use some tweaking, since I don’t really find it very realistic or relatable.
Maybe in the character creation screen have a “nationality” option, which would cause your character to have certain weather resistances and vulnerabilities. While this does seem a bit racist, it does make a lot of sense for a Canadian or a Russian or something, who grew up having winters below -40C (-40F), would have more of a cold resistance than the current guy we’re playing as, as well as someone living in a maritime southern region would have more resistance to heat and rain. Choosing a race with many resistances, of course, would cost you points.
Edit: Now that I think about it, it would probably be better for there to just be traits in the game like “cold resistant” and “heat resistant” and “cold intolerance”.
Not really sure what I was thinking with the whole nationalities thing.
Another way, and a better way, in my opinion, would be to throw in a location tab to character creation screen, with options like “North” “Maritime south”, etc, were different locations would net or cost you more points (like profession), and would have an effect on the temperature and precipitation. Choosing a location with its matching nationality would have to have some kind of cost, though I can’t really think of one now.
S’yeah. There you have it.