Throwing things at mines wouldn’t work to disarm them, but being able to chunk something heavy at a trip wire would be a neat addition.
You could also make mines into a few different types. Makeshift ones might be able to be disarmed this way, and then the manufactured mines can be split into anti personnel mines, which only activate if a mob walks over them, and anti vehicle, which only go off if a vehicle goes over them.
edit: To be honest, trapping might benefit from being able to have different kind of triggers. A little more granularity wouldn’t hurt. Bear traps only going off on larger animals, being able to set your traps to not trigger on vermin and so forth.