Perhaps, although many ‘ultramodern designs’ I’ve seen involve cluster mines with cameras and other sensors that feed back to a sort of ‘minefield handler’ who decides if the target is appropriate or not, and then triggers flinging a small, shaped explosive at the target. The whole package may or may not be capable some sort of limited self-transport, so the designs end up sounding like a leaping, micro-grenade launching drone that hangs out in packs.
Then again, I doubt this speculative future did away with the humble Claymore directional charge and those things use tripwires you could feasibly toss a rock at (assuming you were on the other side of them, the wounding range is a good 50 meters) so I think this could all be a good argument for diversifying this game’s ‘area denial’ technology.
All in all I think ‘trapped zones’ could probably be applied more intelligently, perhaps even in wider swaths of proper minefields rather than the occasional clusters we see now (containing the disaster having been a primary goal of the military forces on withdrawal I imagine.)