[quote=“Coolthulhu, post:5, topic:13785”]You could still just drop everything by undressing and not having any storage capacity. And there are multiple ways of getting around the need to actually pick up any of the items.
Limitations of this kind are better managed by penalties for not meeting the requirements than by strict “you can’t do x”. For example, extra morale penalty for not having enough charges of a drug in the inventory when addicted, even if not in withdrawal.[/quote]
Good point!
Why not try to reduce morale, depending on focus, if the items its not in the inventory (low focus => bad morale => more low focus=>etc, but if there is high/normal focus the penalty is very small).
This way if the character has low focus and still drops the item s/he will suffer more loss of focus and morale (the character has thoughts about the item and using it/craving or generally fells worse about not being in control/not being able to stop withdrawal if it get to worse to suffer or etc).
Other mood modifiers (other drugs or not) may be ok to use as they provide a distraction from the current situation.
This should emulate the “I am felling bad, i want my drug back” and the “Its better without it, there is no need for it” effect depending on different focus values.
[quote=“Midaychi, post:1, topic:13785”]A trait that makes it so that if you are suffering from addiction withdrawal, there is a chance depending on how strong the addiction/withdrawal is that you will auto-use any relevant addiction-related items in your inventory or nearby.
If there’s nothing immediately nearby or in your inventory, but within sight, the item becomes highlighted and your character will sometimes take a step towards it.[/quote]
Depending on how strong the addiction/withdrawal is AND focus.