I had forgotten about mutations until about yesterday, someone on the IRC pointed it out. I don’t have a sensible solution, so I will ignore body temps for mutated parts until I or you guys can think of one.
Are you guys getting “very cold” in your sleep (remember, torso only atm)? If not, then it might be a math problem with the odds of one waking up while cold. I can make it less likely.
I could add a flat “penalty” to body temps for different weather patterns, the way sunny and clear already warm you up. But that would make you guys colder, and I hear that’s not what you want ;p When I say my system has no wind, it is to your advantage ;p
KA101 : fire warms the player, and the bigger the fire, the more the warmth. I can’t really make the temperature itself raise because the way that temperature is handled; it’s not handled locally, so you would literally be warming up the entire world. I would love to be able to warm up buildings (and have super cold/hot science labs because of malfunctioning robots or something), but I am not there yet.
Goober : your picture is super small, I can’t see it.
Caconym : can I also get a picture of your @ menu? That lists your current warmth and how it well it should handle the current situations.
Kilozombie : you missed the part where I have life duties along with trying to add an entire game mechanic. Mixed with my first year intro to C++ class, things are a little slow ;p I will get there eventually. Feel free to pick up the slack if it’s a problem; that’s the beauty of open source. As mentioned above, once wind is in the game, it will be harder to stay warm. I will also have to add a wind resistance property to items, which I have to wait for the item rewrite. Like I said, I will get there eventually ;p
I like that the problems have gone from surviving the day, to surviving the night :3 we are making progress.