I downloaded the “unstable”(Which has yet to actually crash) windows graphical build and have been messing around with it since the 15th, I am not exaggerating when I say that 5 of 11 worlds that have been generated for me have had a roadblock with turrets within firing range of the starting shelter, meanwhile only in one of those 11 worlds have I not run into groups of “netherworld” enemies on day one close to the shelter or between the shelter and the nearest landmark and died because they just run me down. (Kracks are easy enough and Flaming eyes are slow, but gg if you caught by a mi-go on day one).
This wouldn’t be an issue if where they come from was actually marked on the map for you to avoid, or at least shown like zombie hordes if you have the wandering zombies setting on, but they seem to just be anywhere and it kinda blows that you largely get screwed over if you make a character that doesn’t have fleetfooted/quick to cheese a large portion of the mobs.
CDDA’s difficulty curve in general has always made little sense, you would think things would get more difficult as time goes on, and as you explore all the special areas of the game, one of my favorite moments in an older build of the game was wading into a triffid grove in firefighter gear, with incendiary weaponry, and high on cocaine and burning the entire thing out, but now it feels like there is just so much shit cluttering the world that getting anywhere and setting yourself a challenge or goal is almost impossible unless you get immaculate rng or go full meta. Yeah I could turn down the spawns, but I don’t want that, I want to fight massive unrelenting zombie hordes, and armies of triffids, ants, bees/wasps, and even -fun-galoids, what I don’t want are these mobs that are essentially roaming gank squads that there is no escape from, because you CAN completely avoid any of the mobs that are a threat enmass simply because they are clearly marked on the map.(Ant hills/Triffid Groves/Fungal Towers things like that)
TL;DR, Needs less day one instant game enders and more day 120 high tier content for people who manage to get decked out in cbm’s/tank suit and want to do a extremely high risk/reward challenge, because walking out the door of the shelter to get your arm shot off by a anti-material rifle turret, being gnawed to death by a hungry skellington dog that dodges fucking everything even while standing in a bush, or being chopped in half by a mi-go over and over and over again on day 1 isn’t fun for a majority of people.