[quote=“tivasyk, post:12, topic:7782”][quote=“TaigaR, post:1, topic:7782”]When i can make a gun and an ammo, it is useless because i already found lots of guns.
Maybe someone can make game mode where most of guns are kept in safes?[/quote]
I think the problem here is that because of that, there is really no use for them. By the time you can make them, you’ve already found multiple better guns. I’ve only ever used the homebuilt shotgun ones, and then not even for long. I agree they should be worse than pre-made guns for realism sake - but how to balance that with their availability I’m not sure.[/quote]
+100
p.s. here in my country owning guns is beurocraticaly complicated, only smothbore hunting guns and handguns are permitted afaik, and certainly no open/armed wearing except for special cases (police etc.) zombicalypse woud be much less fun here =) for that reason my chars don’t use guns: those are much too readily available in cdda to maintain that delicious atmosphere of doom and despair =) also they are less sustainable than a bow, and a couple of molotovs as a weapon of last chance make a much better role-playing for me.[/quote]
CDDA doesn’t take place in some other country, it takes place in the New England region of the United States, a dark future style of the US with much more laxed gun control laws. Zip-Guns aren’t good for a reason, you’re not using a machined gun, you’re using a makeshift gun you patched together from scrap in a pinch. They’re not meant to be uber-weapons. You don’t remove all the Halagen bars and crowbars because no one is using the pipe bashed into the shape of a crowbar.