Would it be at all possible ((or desirable)) to have the protection, warmth and encumbrance that multiple body part covering articles of clothing provide vary from part to part? I’ll explain further.
Survivor suits – Specifically the lighter ones that describe themselves as being a combination of leather and a cut down bullet proof vest. I’d imagine that these would offer the most protection/warmth/encumbrance for your torso, leaving the limbs both relatively unfettered and decidedly less well armored/insulated.
Definitely something that would go into the game if somebody merged it, though we might need a better way to display the info than what we have right now.
This would be desirable from both a realism and gameplay point of view, and as long as it defaults to being uniform, we could build out differences as needed, so it doesn’t require changing EVERY armor definition.
Currently multi-part attire provides the same amount of protection/warmth/encumbrance to every part of the player it covers.
This suggestion is focused around changing that, as it probably shouldn’t be the case for allot of the things out there. Example:
*A suit of old fashioned plate armor would likely provided the same protection and encumbrance body-wide.
*Pretty much any of the survivor suits seem like they’d be more heavily armored at the torso–given how allot of their offered protection is thanks to a bullet-proof vest.