Ok, on a more serious note:
Gameplay wise, I got a character that is trying to be a ninja/thief type.
That means maneuverability and dealing damage, not tanking.
My idea is to always get leather because for me its high-end protection (kevlar usually ends up end-game).
Thats the big reason why i care so much about this - I wants it to be balanced, I just buff the shit out of it.
Looking at the game mechanics:
touring suit [easier to find, lower encumbrance, 95 coverage]
bondage suit [MUCH harder to find, higher encumbrance, 75 coverage, a little higher damage resistance]
seeing as how this is a rare armor and sounds fucked up, there should be a reward to the player,
something to give him incentive to wear such ridiculous thing. I’d say proper coverage of AT LEAST 95% would do it.
Come on, imagine that Mr.Giggles clown that someone keeps playing like an idiot - just imagine him putting on a perverted black
leather boyscout uniform because it has better damage resistance and surviving a chicken walker or some shit. This needs to happen.