Awww… we didn’t get any more entries for farms. Pictures always make me feel better though.

We’re up to the point you can designate one of the 8 tiles surrounding your camp as an expansion and build it up.
(W) Is _Fuji’s farm
(S) Is a proposed kitchen
(E) is a proposed garage

The mission menu is becoming crowded quickly, PR part 2 is going to have to include tabs. Should work out fairly well, tab 1 is your base and each tab after is one of your expansions in clockwise order. You can see the direction corresponds to the mission source. It makes each farm have a separate set of plow, plant, harvest missions but being able to do each of those actions to ~190 plots should allow for huge scale farming. Locusts are going to be AWESOME when you have a camp surrounded by 7 farms and a mill/granary or something.

I couldn’t remember who any of these people were so I split stats and skills into [combat:survival:industry]. It is just a comparison so someone always will be 100 and everyone else is a percent of their greatness. Sorts by combat since that will get your companions killed if they go on a risky mission. I thought this must be mistaken but Flo McCall really does suck that bad (7/6/6/7, only skill is bartering 3) vs Karma Hoga (12/8/7/10, one 5, three 4, and two 3 in combat skills alone).

If your mission has a required or default skill it will rank by skill instead. Eventually, listing highest skill in a category might be useful (for “Combat” list the highest of melee, firearms, archery).
All farming quests are fully functional, just finishing the chop shop quest today, then do bug checking, and move the PR to [testing] some times this weekend. Submit any building designs you want, when we get enough I’ll put a poll up.