I just noticed 0.5 is out, but Iām pretty invested in the current toon and I donāt know yet if the issue will rear its head again in 0.5.
0.4, by 2nd year summer 85F my toon needs 90+ on body part warmth to not be cold, when Iām pretty sure 60 on parts was comfy in 1st summer. Itās nice to be able to wear 140+ in gear but it not only seems noticeably unrealistic (for the survival simulation aspect) but considering the warmest feet get is 120 (winter boots and 2 wool socks, unless I missed something), I hope this isnāt a pattern.
Additionally, I havenāt been able to dress down enough to get encumbrance to 0 on any part except eyes, not since 1st summer (dude gets too cold even in 85F-rikkin degrees). Then thereās weight and game-wide availability of clothes to stack on if this is a pattern of increasing need of more clothes.
Only thing I can see is Feathers, which the toonās had since 1st spring. No other temperature-related mutations listed. Unless Fatigue is already being considered as well? Toonās at Exhausted, but I sleep him to top off the XP pool now and then, sometimes even back to well-rested (no fatigue indicators). Dude eats only meat and clean water, no drugs or meds or alcohol, maybe 2-3 mutagens. Never teleported, but occasionally irradiated. He did sightsee Hellmouth though, got warm, then bored, and left, in 1st autumn or 1st winter. No artifacts found, let alone used.
I started noticing weirdness once 2nd spring started and temps rose but the toon still needed almost all the winter gear on, but didnāt think anything of it until noticing 85F outside in summer and the dudeās still wearing 2 trenchcoats, 2 leather trenchcoats, under armor, 2 util vests no problem (well, except for encumbrance and weight).